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    Bridge World Standard - A consortium of leading Bridge professional 
    in North America, under the direction of the Bridge World company, who 
    maintain an agreed-upon bidding methodology. 
                   
Bridge World StandardComplete System BWS 2001
 
IntroductionI. Definitions
 II. General Understandings and 
Defaults
 III. Slam-Bidding Methods
 IV. Partnership-Bidding Methods
 A. Opening-Bid Requirements
 B. Choice of Suit
 C. After Our Preempt
 D. After Our Two Clubs
 E. After Our 
Two-Notrump-Family Opening
 F. After Our One-Notrump 
Opening
 G. After Our Major-Suit 
Opening
 H. After Our Minor-Suit 
Opening
 I. After Any Suit One-Bid
 V. Competitive-Bidding Methods
 A. Competition After Our 
Preempt
 B. Competition 
After Our Two-Club Opening
 C. Competition 
After Our One-Notrump Opening
 D. Competition 
After Our Major-Suit Opening
 E. Competition 
After Our Minor-Suit Opening
 F. Competition After 
Any Suit One-Bid
 VI. Defensive-Bidding Methods
 A. Initial 
Defensive-Action Requirements
 B. After Our Double of a 
One-Bid
 C. After Our Suit 
Overcall of a One-Bid
 D. After Our One-Notrump 
Overcall
 E. After We Reopen a One-Bid
 F. When the Opener has 
Preempted
 G. After Our 
Sandwich-Position Action
 H. Delayed Auction Entry
 VII. Bridge World Standard Defense
 
 
 Introduction
 
 Bridge World Standard encapsultates common American expert 
practices, determined by polls, as a set of partnership agreements (and, where 
there is no consensus, non-agreements). It is used as a framework for problems 
in the Master Solvers’ Club, by impromptu partnerships, and as a basis for 
discussion by those who wish to formulate their own system.
 Where the experts are in substantial agreement (with close cases 
decided, when possible, by the votes of Bridge World readers at large), those 
methods become part of the system. Where there are competing popular approaches, 
alternative methods, called leaves, are listed.
 
 
 I. Definitions
 
 A distribution shown with hyphens refers to any pattern including 
those suit lengths (for example, 5-4-3-1 means any hand with one five-card suit, 
one four-card suit, one tripleton and one singleton). A distribution shown with 
equal signs refers to specific suit lengths (for example, 5=4=3=1 means a hand 
with five spades, four hearts, three diamonds and one club). Balanced means 
4-3-3-3, 4-4-3-2 or 5-3-3-2.
 A competitive action is one taken over an opponent’s bid, double or 
redouble. An action taken in direct position immediately follows an opponent’s 
action; one taken in reopening position follows an opponent’s action and two 
passes.
 Points refer to 4-3-2-1 high-card points (HCP).
 
 
 II. General Understandings and 
Defaults
 
 Bypass rule: If a player bypasses a natural notrump bid to make a 
nonforcing bid, then later bids notrump competitively uninvited, that notrump 
bid is unusual (showing additional distribution, not offering to play in notrump).
 
 Doubles subject to no explicit agreement:
 (a) [default]
 
 when a pass would be forcing, a double discourages further offensive bidding
 
 [leaf]
 
 is for penalty when partner is limited; discourages further offensive bidding 
when partner is unlimited;
 
 (b) [default]
 
 when a pass would be nonforcing and both partners are unlimited, a double 
indicates undescribed high-card values, with sufficient length in the suit 
doubled to sustain a penalty pass on ordinary distribution
 
 [leaf]
 
 any other agreement;
 
 (c) [default]
 
 when a pass would be nonforcing, the doubler is unlimited but his partner is 
limited, a double is for penalty
 
 [leaf]
 
 any other agreement;
 
 (d) when a pass would be nonforcing, either the doubler is limited and his 
partner is unlimited or both partners are limited, a double is for penalty.
 
 
 
 Five notrump: If an undiscussed but clearly forcing noncompetitive 
five-notrump bid might logically be interpreted as more than one of these 
alternatives, the priority order of interpretation is
 
 (1) Grand-Slam Force,
 
 (2) choice of slam,
 
 (3) control-showing bid.
 
 
 Forcing vs. nonforcing: When a call could logically be interpreted 
as either forcing or nonforcing and there is no explicit agreement:
 In general:
 
 [default]
 
 In a competitive situation, treat as nonforcing; in a noncompetitive situation, 
treat as forcing or nonforcing by which seems more sensible to the observer
 
 [leaf]
 
 forcing rather than nonforcing.
 
 
 
 Specific cases:
 
 (a) Vulnerability exerts influence solely in that some situations are forcing 
only when our side is vulnerable against not. Those situations include at least 
when the opponents bid at or above game and our side has shown strength or 
itself bid game nonpreemptively (but there is no agreement on other cases).
 
 (b) If we have been forced to game but have not bid game, competitive situations 
thereafter above the game level are forcing.
 
 (c) If we have bid game nonpreemptively, the default applies.
 
 (d) If we have invited game and the invitation has not been declined, 
competitive situations thereafter are forcing only as high as where the force 
would have expired noncompetitively.
 
 (e) A two-notrump opening does not create a force if the opponents bid.
 
 (f) If a two-club opening is overcalled, responder’s pass is forcing at every 
level.
 
 (g) No force is created after
 
 (1) our penalty double or penalty pass of a takeout double when the partnership 
is not otherwise committed to further bidding;
 
 (2) an opponent raises over our takeout double, simple overcall, or 
jump-overcall of a preemptive opening;
 
 (3) an opponent’s preemptive bid over our one-over-one response;
 
 (4) a strength-showing redouble by an already-limited hand.
 
 (h) A strength-showing redouble by an unlimited hand creates a force to at least 
a level dictated by the logic of the auction.
 
 
 
 Form of scoring: BWS makes no adjustments in its agreements to 
match changes in the form of scoring (as in matchpoints vs. IMPs).
 
 Four notrump:
 
 (a) If an undiscussed but clearly forcing noncompetitive four-notrump bid might 
logically be interpreted as more than one of these alternatives, the priority 
order of interpretation is
 
 (1) ace- or key-card-asking convention,
 
 (2) offer of general slam encouragement,
 
 (3) control-showing bid.
 
 (b) There is no agreement about an undiscussed competitive four-notrump bid that 
might logically be interpreted as ace-asking, key-card-asking, or something 
else. However, if an undiscussed forcing competitive four-notrump bid cannot 
logically be ace- or key-card-asking, it is for general takeout.
 
 
 
 Interpretation priorities: When a call is subject to different 
possible interpretations and there is no explicit system agreement, it should be 
considered:
 
 (a) natural rather than artificial;
 
 (b) [default]
 
 if a double, non-penalty or penalty by which seems more sensible to the observer
 
 [leaf]
 
 non-penalty rather than penalty;
 
 (c) lead-directing or not by which seems more sensible to the observer;
 
 (d) if a redouble, business or escape by which seems more sensible to the 
observer;
 
 (e) if a pass over an opponent’s redouble, penalty or escape by which seems more 
sensible to the observer.
 
 
 
 Jumps:
 
 (a) The default interpretation of a bid one level above a strength-showing force 
(e.g., one spade — four diamonds) is a splinter.
 
 (b) The default interpretation of a bid one level above a splinter (e.g., one 
spade — five diamonds) is Exclusion Key-Card Blackwood. (There are explicit 
exceptions to this principle.)
 
 
 
 Lead-directing doubles:
 
 (a) A double of a suitless auction to three notrump or four notrump requests the 
lead of leader’s shorter major.
 
 (b) No special lead is suggested by a double
 
 (1) of a suitless auction to six notrump or seven notrump;
 
 (2) when some combination of dummy’s suit, leader’s suit, and doubler’s suit is 
available;
 
 (3) when there are expected and unexpected leads; or
 
 (4) after the opponents’ previously uncontested Stayman auction.
 
 (c) A double for an unusual lead against a suit contract cancels an earlier 
lead-directional message.
 
 
 
 Opposing doubles:
 
 [default]
 
 When a forcing bid is doubled and there is no contrary explicit system agreement 
or logic from the auction, a pass is forcing and a redouble is to play (suggests 
a contract).
 
 
 [leaf]
 
 pass and redouble are both nonforcing (suggest a contract).
 
 
 
 Passed-hand situations: When it is logically possible and there is 
no explicit understanding to the contrary, an action taken by a passed hand has 
the same general meaning as the corresponding action taken by an unpassed hand, 
subject to whatever constraints are imposed by the failure to open the bidding.
 
 Passes over redoubles: A pass over a redouble is
 
 (a) for penalty when a preemptive opening is doubled in either position, a suit 
one-bid is doubled in reopening position, a bid at the two level or higher is 
doubled after the opponents have bid three or more times;
 
 (b) for takeout when a suit one-bid is doubled in direct position or a new-suit 
response is doubled;
 
 (c) subject to no special agreement when a raise of a one-bid, or a one-notrump 
response, or a one-level bid after the opponents have bid three or more times is 
doubled.
 
 
 
 Redoubles: A redouble is natural (to play) except the following, 
which are for takeout: opener’s redouble of the direct double of a suit one-bid 
passed for penalty; advancer’s redouble of either the penalty double of a simple 
overcall of a one-bid or the double of a two-notrump overcall of a weak two-bid.
 
 Splinters vs. Fragments: When two bids are to be used systemically 
to show distribution, and either each will show shortness in the suit bid 
(“splinter”) or each will show shortness in the suit left unbid (“fragment”), 
the splinter interpretation applies in all cases.
 
 Suit jumps:
 
 [default]
 
 If an undiscussed competitive suit jump might logically be interpreted in more 
than one way, it is natural
 
 [leaf]
 
 a fit-jump.
 
 
 
 Two notrump: Competitive two-notrump bids that might be used 
artificially to help distinguish actions designed to contest the auction from 
those of a constructive nature are natural.
 
 
 
 III. Slam-Bidding Methods
 
 Ace- and Key-Card-Asking:
 (a) When a four-notrump bid is Key-Card Blackwood (KCB), the replies are: 
0|3-1|4
 
 [default] five clubs = 0 or 3 key cards; five diamonds = 1 or 4; five hearts 
(spades) = 2 without (with) the trump queen
 
 [leaf] 1|4-3|0 (five clubs = 1 or 4 key cards; five diamonds = 0 or 3; five 
hearts (spades) = 2 without (with) the trump queen)
 
 (b) When a four-notrump bid is Six-Key-Card Blackwood (6KCB), the replies are 
similar with “trump queen” replaced by “key queen.”
 
 (c) When a four-notrump bid is Blackwood but is neither KCB nor 6KCB, or when a 
bid other than four notrump asks for aces, the replies are 0|3-1|4 [one step = 0 
or 3 aces; two steps = 1 or 4; three steps = 2].
 
 
 (d) When Gerber (four clubs asking for aces) is used, the replies are in steps: 
one step = 0 aces, two steps = 1 ace, and so forth.
 
 
 
 Agreed Suit and Number of Keys: When four-notrump is a key-card 
ask, it is 6KCB when and only when two suits have been supported.
 In KCB, absent an explicit agreement, the priority order for 
determining the agreed suit is: the only supported suit; the only shown suit; 
the most recently shown suit.
 Specific cases:
 
 (a) [default]
 
 After a two-club opening and a later Blackwood four-notrump bid by opener when 
there is no explicitly agreed suit: If opener has shown length in only one suit, 
four notrump is KCB with that suit agreed; otherwise, it is KCB and the usual 
rules apply.
 
 
 [leaf]
 
 four notrump is KCB and the usual agreed-suit rules apply.;
 
 (b) [default]
 
 When responder to a suit one-bid jump-shifts and then bids four notrump, that is 
Key-Card Blackwood in responder’s suit.
 
 [leaf]
 
 Key-Card Blackwood in opener’s suit.
 
 [leaf]
 
 not Key-Card Blackwood.
 
 
 
 Approaches to slam decisions:
 Kaplan Control Principles: When there is an agreed suit:
 
 (a) After a slam-try by one partner below four of the agreed suit,
 
 (1) a non-signoff bid or redouble by the other is slam-positive and indicates a 
specific control;
 
 (2) failure to show a control is slam-negative, but does not deny that control.
 
 (b) After a slam-try by one partner above four of the agreed suit, the other 
must show any biddable control below five of the agreed suit (and doing so 
carries no implication of overall extra values).
 
 
 Last Train: Any time there is only one call that indicates slam 
interest or further slam interest without raising the partnership’s level of 
commitment, it is a “Last Train” slam-try, unrelated to the strain named (unless 
followed by an uninvited further action).
 Open suit: When one partner has requested that the other 
(“replier”) bid slam with at least second-round control of a particular suit 
(the “open” suit) regardless of the rest of his hand, this scheme is used for 
replier’s actions: with no control in the open suit, pass or return to (usually 
five of) the agreed suit; with second-round control, bid six of the agreed suit 
(or five notrump with the guarded king); with first-round control, control-bid 
in the open suit (or, with, additionally, first-round or maximum-possible and an 
as-yet-unshown control in another suit, control-bid in that suit).
 
 Blackwood follow-ups:
 
 (a) a later bid in the agreed suit (or, in 6KCB, in one of the raised suits) is 
nonforcing.
 
 (b) After a 0|3 or 1|4 reply to KCB, the cheapest forcing bid by the Blackwood 
bidder is a trump-queen-ask if it is below five of the agreed suit, and the 
negative reply is a return to the agreed suit. After a 0|3 or 1|4 reply to 6KCB, 
the cheapest bid by the Blackwood bidder below five of a raised suit is a 
queen-ask relating to both raised suits, with replies in steps: one step, no 
queen; two steps, one queen; three or more steps, two queens.
 
 (c) A five-notrump bid by the Blackwood (or KCB or 6KCB) bidder confirms 
partnership possession of all the aces (or of all key cards and the trump queen 
or key queens or equivalent), invites a grand slam, and asks for specific kings 
outside the agreed suit (in KCB) or outside the raised suits (in 6KCB).
 
 
 
 Exclusion Blackwood: When a call is defined as Exclusion Blackwood 
(EB), the replies are in steps similar to Key-Card Blackwood, but the replier 
does not count the ace of an excluded suit. The EB interpretation applies to 
certain jumps that name an excluded suit, and also when a player makes a 
slam-try, indicates a short suit, receives no encouragement, and then bids four 
notrump (in which case the short suit is an excluded suit).
 
 Grand-Slam Force: When a five-notrump bid is the Grand-Slam Force (GSF):
 
 (a) The scheme for determining the agreed suit is the same as it is for Key-Card 
Blackwood.
 
 (b) Replier bids above the agreed suit with two (or three) of the top three 
trump honors. With a lesser trump holding, he bids cheapest-weakest (the higher 
the bid, the stronger the holding).
 
 
 
 Interference:
 
 (a) When there is interference after an ace- or key-card-ask, the replies are:
 
 (1) at low enough levels, DOPI (double or redouble = 0 or 0|3, pass = 1 or 1|4, 
cheapest bid = 2 or 2 without the trump queen, etc.);
 
 (2) at high enough levels, DEPO (double = even, pass = odd).
 
 (b) When there is interference after a Grand-Slam Force, the replies are:
 
 (1) at low enough levels, DOPI (double or redouble substitutes for what would 
have been the cheapest bid, pass substitutes for what would have been the 
second-cheapest bid, the cheapest bid substitutes for what would have been the 
third-cheapest bid, etc., subject to the logic of the auction);
 
 (2) at high enough levels, DEPO (double = even, pass = odd).
 
 (c) When an artificial slam-try (such as a control-bid or a splinter) is 
doubled, the weakest action by the next player to speak is a return to the 
agreed suit (or whatever would have been the weakest action without the double).
 
 
 
 Slow arrival: Except where there is a specific agreement to the 
contrary, when there is a choice between two game-forcing bids in a particular 
strain, BWS uses “slow arrival” (a jump is either stronger than a simple bid or 
it is a “picture bid” with a specific descriptive meaning).
 
 Voids: A reply to an ace- or key-card-ask above the usual range 
shows a void:
 
 (a) the cheapest void-showing reply shows two [or an even number of] aces/key 
cards plus a void;
 
 (b) a higher action indicates one [or an odd number of] ace[s]/key card[s] plus 
a void and, when possible, indicates the suit of the void.
 
 
 
 
 
 IV. Partnership-Bidding Methods
 
 This section describes agreements about auctions in which our side 
makes the first bid and the opponents do nothing but pass.
 
 
 A. Opening-Bid Requirements
 
 BWS-2001 is a mostly natural system based on an artificial strong 
two-club opening, weak two-bids in the other suits, strong notrump (with Stayman 
and transfers), and five-card majors (with a semi-forcing one-notrump response). 
Opening requirements are neither extremely sound nor light. The minimum 
requirement to open with a long minor is about half a point higher than with a 
long major.
 
 A Q x x x  A x x  J x x x  x
 
 is a minimum one-spade opening bid as dealer with neither side vulnerable.
 
 A K Q J 10  A K Q  K 10 9 x  x
 
 or
 
 A K Q J 10  A K Q  Q 10 9 x  x
 
 is a minimum two-club opening bid as dealer with neither side vulnerable.
 
 This scheme is used for opening the bidding with a balanced hand:
 
 [default] suit, then minimum notrump: 12 to 14
 [leaf] suit, then minimum notrump: strong 12 to 14
 one notrump: 15 to 17
 suit, then strong action in notrump: 18 to 19
 two notrump: 20 to weak 22
 two clubs, then minimum notrump: strong 22 to 24
 [default] two clubs, then two hearts (Kokish) over a two-diamond 
response, then two notrump over a two-spade relay: 25-plus
 [leaf] two clubs, then single jump in notrump: 25 to 27
 
 It is optional to open one notrump with any of these distributions: 
5-3-3-2 with a long major, 2=4=2=5, 2=4=5=2, 6-3-2-2 with a long minor.
 
 It is acceptable to open two notrump (or two clubs, intending to 
rebid in notrump) with an unstopped doubleton, a five-card major, a six-card 
minor, or five-four distribution including a five-card minor.
 
 On the understanding that requirements within an overall style vary 
with form of scoring, table position and vulnerability, the BWS requirements for 
initial preemptive openings are not extreme in any direction.
 
 A three-notrump opening is gambling (solid seven-card minor) with 
little side strength.
 
 An opening of four of a minor is natural. [default] { Namyats: a 
strong four-of-a-major opening, clubs = hearts or diamonds = spades. [leaf]}
 
 A first- or second-position weak two-bid that includes three of 
this list of characteristics is unacceptable: five cards in the bid suit; seven 
cards in the bid suit; flimsy (definition adjusted to suit the vulnerability) 
six cards in the bid suit; side void; side four-card or longer suit. Otherwise, 
opener may use his judgment.
 
 
 B. Choice of Suit
 
 When opening a one-bid in a minor suit: with three-three in the 
minors, always bid one club; with either four-four in the minors or four 
diamonds, five clubs and a minimum-range hand, use judgment to decide which 
minor to open.
 
 With a minimum-range five-six hand, open in the higher and shorter 
suit only when the long suits are adjacent.
 
 On a hand calling for an opening one-bid with five-five in the 
black suits, opener should always bid one spade. [default] { bid one spade 
unless the hand is strong. [leaf] } { use some other criterion to decide which 
suit to open. [leaf] }
 
 In third or fourth position, it is acceptable to open in a strong 
four-card major if the auction rates to be manageable thereafter.
 
 
 C. After Our Preempt
 
 Responding to preemptive openings in a suit: When responder is an 
unpassed hand:
 (a) a four-notrump response or a jump-response of four clubs is a key-card-ask 
[in opener’s implied major when Namyats is used];
 
 (b) a raise of a major-suit preempt to five is a trump-ask after a four-bid, 
otherwise preemptive (a bar);
 
 (c) a simple new-suit response to partner’s game-level preemptive opening is an 
asking-bid about the suit named (replies: one step, neither first- nor 
second-round control; two steps, second-round control; three steps, first-round 
control; higher, first- and second-round controls);
 
 (d) a simple below-game new-suit response is a one-round force;
 
 (e) a below-game, jump new-suit response other than four clubs is
 
 [default:] an asking-bid about the bid suit
 
 [leaf] preemptive.;
 
 (f) when Namyats is used, a one-step response to a four-of-a-minor opening is a 
slam-try;
 
 (g) a two-notrump response to a weak two-bid invites game and suggests a fit for 
opener’s suit.
 
 
 
 Responses to a three-notrump opening:
 
 (a) club bids are “pass or correct”;
 
 (b) four notrump is invitational;
 
 (c) four diamonds asks for side shortness (opener bids four of a major with 
shortness there, four notrump with no shortness, or five of a minor with 
shortness in the other minor;
 
 (d) any other bid is natural.
 
 
 
 Weak two-bidder’s continuations: After a two-notrump response to a 
weak two-bid, opener’s rebids are:
 
 
 [default]
 
 Feature-showing with a maximum.
 
 
 [leaf]
 
 Ogust (three clubs = minimum, weak suit; three diamonds = minimum, strong suit; 
three hearts = maximum, weak suit; three spades = maximum, strong suit).
 
 
 
 
 
 D. After Our Two Clubs
 
 A two-diamond response to two clubs . . .
 
 [default]
 
 denies the values for a positive response in a hand with either a strong suit 
(at least six-card length or five cards headed by at least two honors) or 
acceptable orientation to bid notrump.
 
 
 [leaf]
 
 denies the values for a positive response.
 
 
 [leaf]
 
 denies a hand suitable for a positive response but shows strength beyond a 
double negative (a two-heart response would show double-negative strength).
 
 
 
 A suit-bid response to two clubs from three hearts to four diamonds 
indicates a one-loser suit.
 
 After a two-diamond response and a natural simple new-suit rebid by 
opener, responder’s cheapest minor-suit bid through three diamonds is a double 
negative (after which opener’s same-suit rebid of three of a major may be 
passed), new-suit single jump is a splinter raise, and double raise is a picture 
bid (strong trumps and little else).
 When two clubs — two diamonds — three notrump shows 25-27 HCP: 
four clubs = Stayman; four of a red suit = Texas; four spades = minors; five 
clubs asks for aces (0, 1, 2, . . . replies)
 
 
 
 
 E. After Our Two-Notrump-Family 
Opening
 
 These methods apply after a two-notrump opening bid, a two-notrump 
rebid by a two-club opener following a two-diamond response, and a two-notrump 
rerebid by a two-club opener in the sequence two clubs — two diamonds — two 
hearts (Kokish) — two spades (relay) — two notrump:
 (a) Texas (four-level) transfers, after which four notrump is Key-Card Blackwood 
and a new-suit bid is Exclusion Key-Card Blackwood;
 
 (b) Gerber;
 
 (c) three spades showing both minors;
 
 (d) Jacoby (three-level) transfers, after which a notrump bid or a new-suit bid 
is natural, a self-raise to the four level is a slam-try, and a new-suit jump is 
an “auto splinter” (a one-suiter with shortness in the bid suit);
 
 (e) Stayman, with responder’s three-of-a-major rebid over three diamonds Smolen. 
There is no agreement on the difference between showing the same major-suit 
shape via transfer and via Smolen.
 
 
 
 F. After Our One-Notrump Opening
 
 Response to a one-notrump opening:
 (a) Texas (four-level) transfers, after which four notrump is Key-Card 
Blackwood, and a new-suit bid is Exclusion Key-Card Blackwood;
 
 (b) Gerber;
 
 (c) Jacoby (two-level) transfers, after which a notrump bid or a new-suit bid is 
natural (transferring to spades and then bidding hearts shows at least 
five-five), a self-raise to the three level is invitational, a self-raise to the 
four level is a slam-try, and a new-suit jump is an “auto splinter” (a one-suiter 
with shortness in the bid suit);
 
 (d) Stayman (possibly a weak hand; opener bids hearts with both majors), 
followed by responder’s bid of:
 
 (i) two hearts is weak (scrambling for a two-level contract with length in both 
majors);
 
 (ii) two spades is invitational;
 
 (iii) three of a major is invitational if a direct raise, or Smolen (forcing; 
ostensibly four of the bid major and five of the other) if over two diamonds, or 
a slam-try in opener’s shown major if in the unbid major;
 
 (e) [default] four-suit transfers with
 
 two spades = clubs (simple new-suit rebid by responder shows shortness),
 
 two notrump = diamonds (simple new-suit rebid by responder shows shortness),
 
 three clubs = both minors weak (nonforcing),
 
 three of another suit = both minors strong (three diamonds = no major-suit 
shortness; three of a major = at most one card in the suit bid).
 
 [leaf] { two spades to show minors (or a weak hand with diamonds), two notrump 
as invitational, three of a minor as weak.}
 
 [leaf] { two spades to show minors (or a weak hand with diamonds), two notrump 
as invitational, three of a minor as invitational.}
 
 
 
 
 
 G. After Our Major-Suit Opening
 (See also section I., below)
 
 Responder is unpassed except where otherwise stated.
 Responses: These methods apply to responding to a major-suit 
opening:
 (a) a one-notrump response is “semi-forcing” (limited to at most 
game-invitational strength);
 
 (b) a two-over-one response is forcing to game except where responder rebids his 
suit simply after opener has not promised extra values;
 
 (c) a single raise is moderately constructive (when responding with a weaker 
fitting hand, bid one notrump planning to rebid two of the major, a sequence 
that could also show 6-9 HCP and a doubleton fit);
 
 (d) a double raise is invitational with four or more trumps (with equivalent 
values and only three trumps, respond one notrump planning to rebid three of the 
major after a minimum new-suit rebid);
 
 (e) two notrump (no side shortness) or a new-suit double jump (splinter) shows 
game-forcing strength with at least a four-card fit;
 
 (f) a jump-shift followed by support indicates a hand stronger than ordinary 
game-going values [a jump-shift shows more than ordinary game-going strength 
(the equivalent of 16 HCP plus), a substantial suit (at least five-card length 
with at least two of the top three honors), and one of three hand-types: 
balanced, one-suited, support];
 
 (g) three notrump or a triple raise is a weak preemptive raise, the former 
showing some defensive strength.
 
 
 
 Opener’s rebids:
 
 After a one-spade response to one heart:
 
 (a) a one-notrump or two-notrump rebid may include a singleton spade;
 
 (b) a three-notrump rebid shows long, strong hearts;
 
 (c) a four-heart rebid is unrestricted as to spade length;
 
 (d) a four-of-a-minor rebid is a splinter raise.
 
 
 One heart — one notrump — two spades is forcing.
 After one spade — one notrump — two clubs — ?, a two-diamond rebid 
is [default:] Bart, artificially temporarily suggesting five hearts and 
converting natural rebids by responder to showing stronger hands than if the 
same action had been taken directly. { natural. [leaf] }
 
 One of a major — one notrump — rebid one level above a forcing 
reverse or jump-shift is an autosplinter (big one-suiter; shortness bid).
 
 After a two-over-one response, a two-level reverse or a non-jump 
three-level new-suit bid shows extra strength, but two notrump or a single raise 
may be based on a minimum hand.
 
 After a single raise:
 
 (a) a reraise to three is preemptive;
 
 (b) two notrump is forcing, ostensibly a game-invitation;
 
 (c) a simple new-suit bid is a game-try showing length (or a suit where honor 
strength would be helpful).
 
 
 
 After a two-notrump forcing raise: a simple new-suit bid shows 
shortness, a new-suit jump shows a two-suiter, and the three other 
game-and-below bids (simple same-suit rebid, three notrump, jump same-suit rebid), 
herein called TOBs, deny the requirements for any new-suit bid. The TOBs are 
graded from strongest to weakest (cheapest bid is strongest).
 
 After a direct game-invitational raise to three of opener’s major: 
the cheapest bid asks for shortness. One heart — three hearts — three notrump is 
a control-bid in spades.
 
 Passed-Hand Situations: These methods apply to responding to a 
major-suit opening by a passed hand:
 
 (a) one notrump is semi-forcing (6-12 points);
 
 (b) two clubs is Drury-Fit (a hand too strong for a single raise, but unsuited 
to a higher bid);
 
 (c) three clubs is natural, similar to two diamonds but with long clubs;
 
 (d) a jump-shift other than three clubs is a strong raise with length in the 
suit bid;
 
 (e) a double jump-shift is a splinter raise.
 
 
 
 
 
 H. After Our Minor-Suit Opening
 (See also section I., below)
 
 Responder is unpassed except where otherwise stated.
 
 Responses:
 
 After a one-club opening, responder normally bids one diamond with 
longer diamonds than either major, or with four-four in diamonds and a major in 
a hand worth at least a game invitation; but the normal response is in a 
four-card major with a minimum-range response and four-four in a major and 
diamonds.
 
 A one-notrump response to a minor opening shows 6-10 points.
 
 A two-club response to one diamond is forcing to game except where 
responder rebids his suit simply after opener has not promised extra values. 
(Thus, in particular, one diamond — two clubs — three clubs and one diamond — 
two clubs — two diamonds — three diamonds are forcing. With three=six in the 
minors and invitational strength, responder’s normal plan is two clubs followed 
by three clubs.)
 
 A two-notrump response to a minor opening is natural and 
invitational.
 
 A single minor-suit raise is game-invitational or stronger and 
denies a four-card or longer major; a double raise is preemptive (but of 
sufficient strength to support a contract of three notrump or four of the minor 
opposite a balanced hand with 18-19 HCP); a double jump-shift is a game-forcing 
splinter.
 
 A jump-shift response shows a strong suit (at least five to at 
least two of the top three honors) and one of three hand-types: long suit, good 
support, balanced or near-balanced.
 
 A three-notrump response to a minor-suit opening shows a balanced 
hand, 16-17 HCP, and little suit-slam interest.
 
 A triple jump-shift response to a minor-suit opening is natural (an 
exception to “one level above a splinter is Exclusion Key-Card Blackwood”).
 
 Opener’s Rebids:
 
 A one-notrump rebid [default] may not { [leaf] may } include a 
singleton in responder’s suit.
 
 In rebidding, after having opened in a minor suit:
 (a) with 4=3=3=3 or 3=4=3=3, rebid in notrump over a one-over-one response that 
does not hit a four-card fit;
 
 (b) with 4-4-3-2 too weak to open one notrump and lacking four-card support, 
rebid in a four-card suit at the one level when possible;
 
 (c) with 4-4-3-2 too strong to open one notrump and lacking four-card support:
 
 (1) with 4=4=2=3 after a one-diamond response, rebid two notrump;
 
 (2) otherwise use judgment to decide whether to rebid two notrump or a four-card 
suit at the one level.
 
 
 
 Opener’s reverse after a one-level suit response is forcing and 
promises a rebid below game.
 
 Opener’s rebid one level above either a jump-shift or a forcing 
reverse is a game-forcing splinter raise.
 
 Opener’s reverse after a one-notrump response is forcing.
 
 Opener’s double jump to three notrump shows a long, usually strong 
suit.
 
 After a strong single minor raise, opener can
 
 (1) show willingness to play in three of his minor by bidding it,
 
 (2) bid two notrump nonforcing, or
 
 (3) bid a new suit (after which the bidding may still stop at three of the 
agreed minor).
 
 
 
 Opener’s reverse of the form one diamond — two clubs — two of a 
major does not promise extra values.
 
 After a natural, nonforcing two-notrump response:
 
 (a) a simple rebid of opener’s suit is nonforcing;
 
 (b) any new-suit bid at the three level is forcing.
 
 
 
 Passed-Hand Situations: When responder to a minor-suit opening is a 
passed hand:
 
 (a) A one notrump response shows 6-10; two notrump shows 11-12.
 
 (b) A single raise is invitational or stronger, but not forcing.
 
 (c) A preemptive double raise has the same range as by an unpassed hand.
 
 (d) A jump-shift shows a strong hand, a fit, and length in the bid suit.
 
 (e) A double jump-shift is a splinter raise.
 
 
 
 
 
 I. After Any Suit One-Bid
 
 Responder is unpassed except where otherwise stated.
 
 After a new-suit one-level response:
 (a) opener’s single raise shows a minimum opening of requisite shape;
 
 (b) with 4=3=5=1 or 4=3=1=5 distribution, opener should rebid in spades after a 
one-heart response.
 
 
 
 After a one-level new-suit response and opener’s simple new-suit 
rebid:
 
 (a) two notrump or three of any suit previously bid is invitational;
 
 (b) a fourth-suit bid that is either a reverse or a three-level bid is forcing 
to game;
 
 (c) a fourth-suit non-reverse at the two level is [default:] forcing for one 
round, and responder may pass if opener bids two of responder’s first suit, two 
notrump, or a non-reverse minimum number in one of his own suits { forcing to 
game [leaf] };
 
 (d) a bid one level above a not-game-forcing fourth-suit bid is natural 
(five-five or more) and game-forcing (to invite with the same shape, responder 
bids the fourth suit cheaply twice);
 
 (e) a bid one level above a game-forcing fourth-suit bid is a splinter;
 
 (f) [default]
 
 after one club — one diamond — one heart — ?,
 
 [leaf]
 
 one spade shows spades and is similar to a one-over-one response, two spades is 
an artificial fourth-suit bid { one spade is a fourth-suit bid but may be weak
 
 
 
 After opener’s one-notrump rebid:
 
 (a) responder’s rebid of the cheapest two of an unbid minor is artificial, 
forcing, and promising at least game-invitational strength (opener’s priorities 
over such a bid are: show three-card fit for responder’s original suit, show 
four-card length in the unbid major, show a minimum with the cheapest other bid, 
show a maximum descriptively with anything else; responder’s next bid is forcing 
unless it is two of his original suit, two notrump, or a raise to three of the 
major just bid by opener);
 
 (b) responder’s rebid of three of the cheapest unbid minor is weak.
 
 (c) four clubs is Gerber.
 
 
 
 After a one-level suit response and opener’s simple same-suit rebid:
 
 (a) a third-suit bid that is a reverse or a three-level bid is forcing to game;
 
 (b) a third-suit non-reverse at the two level is forcing for one round, and 
responder may pass if opener bids two of responder’s first suit or three of 
opener’s suit;
 
 (c) a non-reverse jump to three of a third suit is natural (five-five or more) 
and game-forcing (to invite with the same shape, responder bids two and then 
three of the third suit);
 
 (d) a bid one level above a game-forcing third-suit bid is a splinter.
 
 
 
 After a one-level new-suit response and opener’s rebid-promising 
reverse, any rebid by responder is forcing to game except two of his original 
suit and the cheaper of a fourth-suit bid and two notrump.
 
 After a one-level new-suit response and opener’s (game-forcing) 
jump-shift, responder bids naturally.
 
 After opener’s raise of a one-level major-suit response to two:
 
 (a) a reraise and two notrump are invitational and nonforcing;
 
 (b) three of opener’s minor is forcing for one round;
 
 (c) one heart — one spade — two spades — three hearts is forcing to game 
(similar to after a response of two of a minor; with only invitational strength, 
responder must either choose a different game-try or bid one notrump 
originally).
 
 
 
 After a one-level new-suit response and opener’s two-notrump rebid:
 
 (a) responder’s three-club rebid is artificial, and opener bids three diamonds 
unless he has three-card support for responder’s major (responder’s next bid up 
to and including three of his original suit is nonforcing; otherwise, 
responder’s next bid is a signoff if that is possible; otherwise, it is a choice 
of games if that is possible; otherwise, it is a checkback for an eight-card 
major-suit fit if possible; otherwise, it converts the three-club rebid into a 
natural bid in the minor three diamonds over two notrump would not have shown);
 
 (b) [default]
 
 responder’s three-diamond rebid shows a fit for opener’s minor
 
 [leaf]
 
 shows diamonds.
 
 
 (c) for clubs is Gerber.
 
 
 After a one-notrump response and opener’s reverse, responder’s 
rebids of two notrump, three of opener’s first-bid suit, and three of a suit 
ranking below opener’s original suit are nonforcing.
 
 After a one-level new-suit response, a responder’s rebid of four of 
opener’s minor is:
 
 (a) a splinter after opener’s simple new-suit rebid;
 
 (b) natural and forcing after opener’s simple or jump same-suit rebid.
 
 
 
 Passed-Hand Situations: When responder is a passed hand, a 
third-suit or fourth-suit bid is not forcing unless it is a reverse.
 
 
 
 V. Competitive-Bidding Methods
 
 This section describes agreements about auctions in which our side 
makes the first bid and the opponents do something other than pass.
 
 
 A. Competition After Our Preempt
 
 When our preemptive opening is doubled:
 (a) Responder’s redouble is strength-showing, temporarily suggests playing for a 
penalty, and creates a force to the next level of opener’s suit.
 
 (b) [default]
 
 Responder’s simple new-suit bid below game is forcing, but lead-directional 
(presumably with a fit).
 
 [leaf]
 
 
 nonforcing.
 
 (c) [default]
 
 Responder’s jump new-suit bid below game is forcing, fit-showing, 
lead-directional.
 
 [leaf]
 
 forcing, fit-showing, suggesting length.
 
 
 
 When our preemptive opening is overcalled:
 
 (a)[default]
 
 Responder’s simple new-suit bid below game is forcing, suggesting length (can be 
raised).
 
 [leaf]
 
 nonforcing.
 
 (b) Responder’s jump new-suit bid below game is forcing and fit-showing.
 
 
 
 When our weak two-bid is overcalled, responder’s competitive two-notrump 
response is forcing and similar to the same bid made noncompetitively.
 
 When responder raises a preempt to game, whether competitively or 
not, and an opponent bids, opener may not bid but may double (indicating maximum 
defensive potential).
 
 When responder raises a preempt below game, whether competitively 
or not, and an opponent overcalls, opener may not bid and there is no special 
agreement over whether he may double.
 
 
 
 B. Competition After Our 
Two-Club Opening
 
 If two clubs is overcalled, responder’s double shows 
double-negative strength and a pass is forcing. Opener’s double of the overcall 
shows a balanced hand.
 
 There is no agreement about responder’s actions after two clubs is 
doubled.
 
 After a negative response to two clubs and an overcall,
 (a) opener’s pass is forcing;
 
 (b) opener’s double is for penalty.
 
 
 
 C. Competition After Our 
One-Notrump Opening
 
 After competition following our one-notrump opening:
 (a) A double of a natural two- or three-level overcall is negative, of a higher 
bid is for penalty.
 
 (b) Over a two-level overcall: lebensohl [two notrump is a puppet to three clubs 
and responder’s rebid below three of overcaller’s suit is nonforcing; a direct 
bid of three of an underranking suit is forcing] applies, with “fast denies 
stopper” for cue-bid and three-notrump direct responses versus responder’s 
rebids following a two-notrump response. An artificial action is treated as 
though it had been a natural bid in an anchor suit indicated.
 
 (c) A below-game new-suit jump is forcing.
 
 (d) A redouble of an artificial double is strength-showing.
 
 (e) A double of an artificial bid suggests a penalty double of the escape.
 
 (f) After any penalty suggestion: the opening side is forced to two notrump, 
below-game new-suit bids are forcing, raises and two notrump are not forcing.
 
 (g) A bid in a suit shown by an artificial defense indicates at least a 
game-invitation and is forcing to two notrump.
 
 (h) Bids in suits not indicated (although possibly bid) by an artificial action 
have the same meaning as if the interference had been a natural bid in an 
indicated suit [for example, one notrump — (two hearts, showing spades) — three 
hearts is equivalent to one notrump — (two spades, natural) — three hearts].
 
 (i) one notrump — (overcall) — pass — (pass) — double is for takeout, but one 
notrump — (pass) — pass — (overcall) — double is for penalty.
 
 
 
 After one notrump — (pass) — two clubs — (double) — ?, opener 
should determine his action by first evaluating his club holding (bid if 
especially weak, pass if average, redouble if especially strong). [default] { 
take his normal action had intervenor passed when that action is a major-suit 
bid (otherwise examine his club holding). [leaf] }
 
 After a two-level transfer response to one notrump is doubled 
[e.g., one notrump — (pass) — two hearts = spades — (double) — ?], opener should
 
 (a) superaccept (bid above two of the suit indicated by responder) with any of 
the same, or roughly the same, set of hands that would have been suitable for 
superacceptance had intervenor passed;
 
 (b) accept (or, if appropriate, superaccept) the transfer with at least 
three-card support for the suit indicated by responder;
 
 (c) redouble rather than pass with significant length and strength in the suit 
bid.
 
 
 
 
 
 D. Competition After Our 
Major-Suit Opening
 (See also section F., below)
 
 In responding to a major-suit opening over a takeout double
 (a) a one-spade response is forcing (by an unpassed hand);
 
 (b) a two-level new-suit response is not forcing;
 
 (c) two notrump shows a game-invitational or stronger raise of the major (direct 
jump-raises are preemptive);
 
 (d) a jump-shift is preemptive;
 
 (e) a double jump-shift is a splinter raise;
 
 (f) a redouble shows any other hand-type with 10-plus HCP.
 
 
 
 In responding to a major-suit opening over an overcall:
 
 (a) a double is negative through three spades;
 
 (b) two notrump is natural (invitational) and nonforcing (jump or not);
 
 (c) over a simple overcall, a cue-bid shows a raise with game-invitational or 
greater strength, and a jump cue-bid is a splinter (direct jump-raises are 
preemptive);
 
 (d) four-notrump is Key-Card Blackwood (jump or not);
 
 (e) [default]
 
 a jump-shift is preemptive.
 
 [leaf]
 
 fit-showing.
 
 
 
 In responding to a major-suit opening over an artificial action:
 Over a Michaels cue-bid (other major plus a minor):
 
 (a) a bid in a minor is nonforcing;
 
 (b) a virtual cue-bid in overcaller’s anchor major is a game-invitational-plus 
raise.
 
 
 Over a bid showing two fixed suits:
 
 (a) a bid in the remaining suit is nonforcing;
 
 (b) the cheapest cue-bid (actual or virtual) is a game-invitational or stronger 
raise;
 
 (c) the second-cheapest cue-bid is a one-round force with the remaining suit.
 
 
 
 After one of a major — (pass) — one notrump — (overcall) — ?: a 
double by opener is for takeout, a double by responder (after two passes) is for 
penalty
 
 
 
 E. Competition After Our 
Minor-Suit Opening
 (See also section F., below)
 
 After our minor-suit opening and a takeout double:
 (a) a one-level new-suit response is forcing (by an unpassed hand);
 
 (b) one diamond — (double) — two clubs is not forcing;
 
 (c) two notrump shows a game-invitational or stronger raise of opener’s suit 
(direct jump-raises are preemptive);
 
 (d) a direct single raise is natural, similar to a single major-suit raise;
 
 (e) a jump-shift is preemptive;
 
 (f) a double jump-shift is a splinter raise;
 
 (g) a redouble shows any hand with 10-plus HCP that is not suitable for a raise 
or a new-suit bid.
 
 
 
 After our minor-suit opening and an overcall:
 
 (a) a double is negative through three spades;
 
 (b) two notrump is natural (invitational) and nonforcing (jump or not);
 
 (c) over a simple overcall, a cue-bid shows a raise with game-invitational or 
greater strength, and a jump cue-bid is a splinter (direct jump-raises are 
preemptive);
 
 (d) a jump-shift is preemptive.
 
 
 
 In responding to a minor-suit opening over an artificial action:
 Over a Michaels cue-bid (both majors):
 
 (a) a bid in the unbid minor is nonforcing;
 
 (b) [default:]
 
 the cheapest virtual cue-bid shows a game-invitational or stronger action in the 
unbid minor; the second-cheapest virtual cue-bid shows a game-invitational or 
stronger raise of opener’s minor
 
 [leaf]
 
 any virtual cue-bid is a stopper-showing raise of opener’s minor
 
 
 Over another bid showing two fixed suits:
 
 (a) a response in the remaining suit is nonforcing;
 
 (b) the cheapest cue-bid (actual or virtual) shows at least game-invitational 
strength and the remaining suit; the second-cheapest cue-bid (actual or virtual) 
shows a game-invitational or stronger raise of opener’s minor.
 
 
 
 
 
 F. Competition After Any Suit 
One-Bid
 
 A simple new-suit response over an overcall is forcing (by an 
unpassed hand). If at the two level, it is forcing to the next level of opener’s 
suit.
 
 Negative doubles: A negative double at the one level or when there 
is exactly one unbid major guarantees at least four cards in any unbid major 
(opener may rebid in a three-card suit there in a pinch); otherwise, that 
requirement is only tentative (opener should not rebid in a three-card suit). 
When responder’s negative double guarantees length in an unbid major, opener’s 
bids in that suit function as would raises in the corresponding noncompetitive 
auction. After one club — (one of a major) — double — (pass) — ?, opener’s 
two-diamond rebid does not show extra values.
 
 Support and related doubles and redoubles: After a major-suit 
one-level response and a sandwich double or overcall below two of responder’s 
suit, opener’s redouble or double (even of a natural or artificial one notrump) 
shows a three-card fit for responder’s suit. After a one-diamond response, 
opener’s double of a sandwich one-spade overcall shows four hearts.
 
 Maximal overcall doubles: After a simple overcall in the suit 
ranking one below the opened suit, a single raise by responder, and a single 
raise by advancer, a double is an artificial game-try. [e.g., one spade -- (two 
hearts) -- two spades -- (three hearts) -- double]
 
 After a redouble:
 (a) [default]
 
 After one of a suit — (double) — redouble — (bid) — ?, opener’s pass is forcing 
everywhere.
 
 [leaf]
 
 through the two level.
 
 (b) [default]
 
 After one of a suit — (double) — redouble — (pass) — pass — (bid)— ?, 
responder’s pass is forcing everywhere.
 
 [leaf]
 
 through the two level.
 
 
 
 
 
 VI. Defensive-Bidding Methods
 
 This section describes agreements about auctions in which the 
opponents makes the first bid.
 
 
 A. Initial Defensive-Action 
Requirements
 
 Generally, the BWS requirements for initial constructive defensive 
actions (takeout doubles and overcalls) are moderate, but two-level overcalls 
are sound. The vulnerability somewhat affects the minimum strength required.
 
 The requirements for initial preemptive defensive actions (jump 
overcalls; the weak version of two-suited actions) are possibly light.
 
 A Q x x x  x x x  Q x x x  x
 
 is a minimum one-spade overcall of one club with neither side vulnerable.
 
 A x x x  A x x x  Q x x x  x
 
 is a minimum takeout double of one club with neither side vulnerable.
 
 BWS [default:] does not use minimum equal-level conversions (minELC), 
in which doubler’s same-level suit bids over a suit advance may be based on 
minimum high-card strength (with appropriate shape).
 
 { [leaf:] minELC is used when doubler of a major-suit opening converts a club 
advance to the same number of diamonds and
 (1) advancer has bid at the two level or competitively at the three level; or
 
 (2) doubler is a passed hand. }
 
 
 
 A K Q 10 x  A K x  Q x x x  x
 
 is slightly too strong for a one-spade overcall of one club with neither side 
vulnerable.
 The normal simple overcall maximum is 18 HCP with 5-3-3-2 
distribution or the equivalent after trading off high cards for shape.
 
 A direct-position one-notrump overcall shows a strong 15 to 18 
points, regardless of the suit opened.
 
 In reopening-position, a one-notrump overcall shows 10-14 (by a 
passed hand, 10 to a maximum non-opening), a two-notrump overcall 18-19, 
regardless of the suit opened.
 
 An unpassed-hand’s cue-bid in opener’s suit, in either direct or 
reopening position, shows either a weakish or a very strong hand with
 
 (a) both majors if the cue-bid is in a minor, or
 
 (b) the unbid major and an unspecified minor if the cue-bid is in a major. The 
same bid by a passed hand shows a strength range consistent with security and 
the initial pass.
 
 
 
 A direct two-notrump overcall of a suit one-bid shows either a 
weakish or a very strong hand with length in the two lowest unbid suits. By a 
passed hand, the strength is limited by failure to open; a one-notrump overcall 
by a passed hand shows a similar hand-type but less playing strength.
 
 A jump cue-bid is:
 
 (a) natural in direct position in opener’s minor;
 
 (b) asking for a stopper for three notrump (suggesting a solid suit elsewhere) 
in direct position in opener’s major and in reopening position.
 
 
 
 A single jump-overcall of a suit opening in direct position is 
preemptive, in reopening position has a strength range roughly equal to the 
value of one king and shows at least an opening bid with at least a strong 
six-card suit (by a passed hand, shows a similar hand limited by context).
 
 Special-situation defenses:
 
 Against a natural preempt:
 
 (a) A double of an opening through four spades is for takeout.
 
 (b) A four-notrump overcall:
 
 (1) of four spades shows a non-spade two-suiter;
 
 (2) of four hearts shows minors;
 
 (3) of four of a minor is natural.
 
 (c) A strength-showing jump in a new suit is natural, except when the jump is to 
four of a minor, in which case it shows that minor and the unbid major.
 
 (d) A three-level cue-bid asks for a stopper for notrump.
 
 (e) A four-level cue-bid shows majors over a minor, other major plus unspecified 
minor over a major.
 
 
 Against two hearts Flannery: defensive meanings as against a weak 
two hearts.
 Against two diamonds Flannery: double shows high cards, two hearts 
for takeout of hearts.
 Against two diamonds used as a weak-two in either major: double 
shows general strength.
 Against strong, artificial one club or two clubs, or a matching 
weak, artificial one-diamond or two-diamond response: double shows majors, 
notrump shows minors.
 Against Namyats: double of opening (or of the next-bid relay 
response) for takeout of opener’s real suit; delayed double for penalty.
 Against transfer and unspecified preempts: double shows strength 
but does not create a force.
 Against two-suited pre-empts: double, a bid in the other suit 
shown, and a delayed double all for takeout.
 Against natural one-notrump openings: Cappelletti (two clubs = 
unspecified one-suiter; two diamonds = majors; two of a major = that major plus 
an unspecified minor) in both direct and reopening positions. Double, for 
penalty, shows at least as strong a hand in direct position, may be as light as 
opener’s minimum in reopening position (except against a mini notrump).
 Against a limited, natural two-bid (e.g., a Precision two-club 
opening showing long clubs and a minimum opening): as against a weak two-bid in 
the same suit.
 An undiscussed auction-entry double of an artificial suit bid shows 
that suit (and whichever interpretation makes the most sense among penalty, 
value-showing and lead-directional).
 
 Actions in sandwich position:
 Over an opposing opening bid and one-over-one response:
 
 (a) one notrump, two or more of opener’s suit, or two of responder’s suit is 
natural;
 
 (b) two notrump shows the unbid suits;
 
 (c) three of responder’s suit asks for a stopper in that suit for three notrump 
(suggesting a solid suit elsewhere).
 
 
 
 Over an opposing opening and one-notrump response:
 
 (a) double is takeout of opener’s suit;
 
 (b) a two-level cue-bid is similar to that bid directly over the opening bid;
 
 (c) two notrump shows the two lowest unbid suits.
 
 
 
 Over an opposing opening and two-over-one response:
 
 (a) a cue-bid in opener’s suit or two notrump is takeout;
 
 (b) [default]
 
 a cue-bid in responder’s suit is natural.
 
 
 [leaf]
 
 takeout.
 
 
 
 As far as basic meanings of defensive actions are concerned, an 
opposing sequence of a one-bid and a strong jump-shift should be treated 
similarly to a one-bid and a two-over-one response. However, that approach does 
not apply when the jump-shift is weak.
 
 When the opponents raise a one-bid to two, there are no special 
system agreements other than those listed here:
 
 (a) a cue-bid shows majors over a minor, unbid major plus unspecified minor over 
a major;
 
 (b) [default]
 
 a jump overcall is preemptive or sacrifice-suggestive.
 
 
 [leaf]
 
 value-showing.
 
 
 
 In these situations, actions by the sandwich-position intervenor 
have the same fundamental meanings as if made in direct position over 
responder’s call as an opening bid:
 
 (a) preemptive opening plus raise;
 
 (b) one-bid plus constructive jump-raise;
 
 (c) one-bid plus preemptive jump-raise.
 
 
 
 A double of one of these opposing artificial raises of a one-bid 
via a different-suit bid is for takeout of opener’s suit if the raise is marked 
T (with a leaf of lead-directional if it is also marked l), or lead-directional 
and/or sacrifice-oriented if the raise is marked L (with a leaf of takeout of 
opener’s suit if it is also marked t):
 game-forcing splinter L
 non-game-forcing splinter Lt
 range-showing game-force L
 range-showing game-invitational raise Tl
 range-showing weak (i.e., single) raise T
 passed-hand fit-showing device T
 other, not individually discussed, artificial raise Lt
 
 After an opposing weak two-bid and (forcing) two-notrump response, 
an action by the sandwiched intervenor is analogous to the same action taken 
directly over the opening bid.
 
 After an opposing preempt and a new-suit response (jump or not), a 
double shows the two unbid suits. [default] { when the response is forcing, 
double is takeout of opener’s suit. [leaf] }
 After an artificial semi-positive or positive response to a strong, 
artificial opening, a double shows the suit doubled.
 
 After (one notrump; strong) — pass — (two clubs; Stayman) — ?, a 
double shows clubs, strength unspecified.
 
 After (one notrump; weak) — pass — (two clubs) — ?, a double shows 
general strength.
 
 After an opposing two-level transfer response to one notrump 
(whether the opening is weak or strong):
 
 (a) double shows the suit doubled;
 
 (b) a bid of the indicated suit is for takeout of that suit.
 
 
 
 
 
 B. After Our Double of a One-Bid
 
 A one-notrump advance of a takeout double shows 7-10 points and a 
stopper in opener’s suit, regardless of vulnerability and suit opened.
 
 A cue-bid advance of a takeout double shows at least game interest 
and creates a force until either a suit is bid twice or game is reached.
 
 A noncompetitive raise of a noncompetitive one-level advance of a 
takeout double indicates four-card support and approximately a four-HCP range 
beginning one ace above a minimum double. When (only) the advance is 
competitive, the minimum strength for the raise is one ace above minimum. 
[default] { one queen above minimum. [leaf] } When (only) the raise is 
competitive, the minimum strength requirement is one queen above a minimum. When 
both the advance and the raise are competitive, the minimum strength requirement 
is the takeout-double minimum.
 
 After a noncompetitive advance, doubler’s strength-showing cue-bid 
does not promise another bid if advancer bids no higher than two of his original 
suit, but the cue-bid promises another bid if advancer bids higher than that 
(but below game). That cue-bid may be used with four-card support for advancer’s 
major suit in a hand too strong for a direct single raise.
 
 After doubler’s strength-showing new-suit bid, advancer may correct 
without showing any high-card values, but only to the next level of his own suit 
or to an unbid suit that underranks it, and advancer’s simple notrump bid 
guarantees a stopper in opener’s suit.
 
 Among advancer’s actions over responder’s redouble:
 (a) a new-suit jump is preemptive;
 
 (b) when the suit opened is a major, one notrump is for escape, and a cue-bid is 
constructive (forcing for one round).
 
 
 
 Among advancer’s actions over responder’s new-suit bid:
 
 (a) a double is for penalty;
 
 (b) a non-jump cue-bid in opener’s suit is natural;
 
 (c) a cue-bid in responder’s suit is artificial and forcing.
 
 
 
 Among advancer’s actions over responder’s raise: a double is 
responsive (for takeout or showing general values, depending on level).
 
 
 
 C. After Our Suit Overcall of a 
One-Bid
 
 After our simple overcall of a one-bid:
 
 
 (a) [default]
 
 A new-suit bid by an unpassed advancer is natural and nonforcing in all cases.
 
 [leaf]
 
 natural and forcing.
 
 [leaf]
 
 always natural, but forcing only after a two-level overcall.
 
 (b1) [default]
 
 When new-suit advances are forcing, a cue-bid guarantees a fit, a jump cue-bid 
is a mixed (i.e., semi-preemptive) raise that shows at least one defensive 
trick, a new-suit bid followed by a same-suit rebid is invitational, and a 
new-suit jump is a fit-jump.
 
 [leaf]
 
 weakish.
 
 (b2) When new-suit advances are nonforcing, a cue-bid may be either a strong 
raise or a prelude to a forcing bid in a new suit, a jump cue-bid is a mixed 
(i.e., semi-preemptive) raise that shows at least one defensive trick, a 
new-suit bid followed by a same-suit rebid is weakish, and a new-suit jump is 
invitational.
 
 (c1) [default]
 
 When a new-suit advance would have been forcing over responder’s pass, if that 
opponent should bid, the new-suit advance is nonforcing.
 
 [leaf]
 
 forcing.
 
 (d) [default]
 
 Over a bid by responder, a jump below-game new-suit advance of an overcall is a 
fit-jump.
 
 [leaf]
 
 invitational.
 
 [leaf]
 
 preemptive.
 
 (e) Single raise similar to single raise of major-suitone-bid; direct 
jump-raises preemptive.
 
 
 
 A one-notrump advance of an overcall shows 8-11 points and a 
stopper in opener’s suit, regardless of vulnerability and suit opened; two 
notrump is similar, 12-13 points (less after a two-level overcall).
 
 Among advancer’s actions when responder bids a new suit:
 
 (a) a double shows length in the unbid suit plus a tolerance for overcaller’s 
suit;
 
 (b) a cue-bid in opener’s suit is similar to one had responder passed;
 
 (c) a cue-bid in responder’s suit is a strong raise of overcaller’s suit;
 
 (d) a simple bid in the unbid suit is nonforcing (default; see c1 above).
 
 
 
 Among advancer’s actions when responder raises opener: a double is 
not for penalty (for takeout or showing general values, depending on level).
 
 After (suit opening) - simple overcall - (single raise) - single 
raise - (same-suit rebid) - ?, a double is a game-try when (and only when) there 
is no new-suit bid available below three of the overcalled suit.
 
 Among advancer’s actions after responder’s negative double: a 
redouble shows strength.
 
 
 
 D. After Our One-Notrump Overcall
 
 Advancer’s methods after either a direct- or reopening-position 
one-notrump overcall are the same as responder’s after a one-notrump opening.
 
 
 E. After We Reopen a One-Bid
 
 In advancing a reopening single-jump overcall, two notrump and a 
new-suit bid are forcing for one round. After a reopening simple suit overcall 
and a new-suit bid by opener, a cue-bid in opener’s first suit is forcing and 
artificial.
 
 
 F. When the Opener has Preempted
 
 In advancing a takeout double of a weak two-bid (or the 
equivalent), lebensohl applies (two notrump is a marionette to three clubs 
[opener bids above three clubs only with significant extra strength], after 
which advancer can pass or bid lower than three of opener’s suit to show a weak 
hand; direct non-jump three-level new-suit advances show moderate values). A 
direct natural three-notrump advance strongly suggests that strain (bidding two 
notrump first is more tentative about notrump). A direct unbid-major-suit 
inquiry cue-bid suggests that doubler, if not replying in a major, not bid 
notrump without a full stopper in opener’s suit (bidding two notrump first 
suggests that doubler can return to notrump with no help in opener’s suit. 
[default] { with only a partial stopper in opener’s suit. [leaf] } A jump to 
three spades over a double of two hearts is invitaertional and shows at least 
five spades (bidding two notrump first makes a three-spade rebid forcing).
 
 In advancing either a direct-position or a reopening-position two-notrump 
overcall (showing strong-notrump values) of either a weak two-bid or an opening 
treated equivalently:
 (a) if the opening was in a major, all three-level suit bids are transfers to 
the next higher-ranking suit (three spades shows clubs), with a transfer into 
the suit of the opening functioning as Stayman;
 
 (b) if the opening was in a minor, three clubs is Stayman [by default, Smolen is 
not used], three diamonds and three hearts are transfers to the next higher 
suit, three spades shows the other minor.
 
 
 
 
 
 G. After Our Sandwich-Position 
Action
 
 After a sandwich-position double of a new-suit response:
 (a) advancer’s cue-bid in opener’s suit is natural;
 
 (b) advancer’s cue-bid in responder’s suit [default:] is forcing and promises 
another bid below game. { followus the usual BWS defensive cue-bid rule. [leaf] 
}
 
 
 
 After a sandwich-position one-notrump overcall, advancer uses the 
same bidding structure as responder to a one-notrump opening.
 
 
 
 H. Delayed Auction Entry
 
 If a player who passed over the opening bid next
 (a) bids two of opener’s minor to overcall a one-notrump response or rebid, that 
is natural;
 
 (b) doubles a one-notrump response, one-notrump rebid, or simple rebid in 
opener’s suit, that is for penalty.
 
 
 
 
 
 VII. Bridge World Standard Defense
 
 1. Opening Leads
 
 (A) Against suit contracts
 
 
 (1) Honor leads: ace from ace-king; top from a sequence; highest equal from an 
interior sequence
 
 
 (2) Spot-card leads: third highest from even length; lowest from odd length
 
 
 (3) Alarm-clock leads (to suggest an unusual situation, such as a ruff 
possibility): fourth highest from five or six cards; fifth highest from seven 
cards
 
 
 (B) Against notrump contracts
 
 
 (1) Honor leads: ace requests unblock or count signal; queen requests jack; 
highest equal from non-ace sequences and interior sequences
 
 
 (2) Spot-card leads: fourth highest; second highest from weak suits
 
 
 
 2. Later Leads
 
 
 (A) Against suit contracts
 
 
 (1) Honor leads: king from ace-king; otherwise, highest equal from sequences and 
interior sequences
 
 (2) Spot-card leads in opening leader’s suit: high from remaining doubleton; low 
from remaining tripleton
 
 
 (3) Spot-card leads in a new suit: third highest from even length; lowest from 
odd length
 
 
 (B) Against notrump contracts
 
 
 (1) Honor leads: highest equal from sequences and interior sequences
 
 
 (2) Spot-card leads in opening leader’s suit: original fourth highest
 
 
 (3) Spot-card leads in a new suit: attitude
 
 
 
 3. Signaling Techniques (How to Send Messages)
 
 
 (A) Attitude signals: low discourages; high encourages
 
 
 (B) Count signals: high even; low odd [Exception: in the trump suit, upside-down 
count]
 
 
 (C) What a count signal shows: present count
 
 
 (D) Suit-preference signals: high prefers higher suit; low prefers lower suit
 
 
 
 4. Signal Meanings (When to Send Which Message)
 
 
 (A) When following to partner’s lead: attitude (discouraging signal suggests the 
ability to support the obvious shift), but
 
 (1) suit-preference when a high honor is led and dummy has a singleton and can 
trump, and
 
 (2) count at trick one when not beating dummy’s card or finessing and dummy’s 
highest is the jack or lower or the equivalent
 
 
 (B) When following to declarer’s or dummy’s lead: count
 
 
 (C) When playing trumps: count, but suit-preference when there is a clear issue 
for the defense
 
 
 (D) When discarding:
 
 
 (1) from sequences and interior sequences with significant trick-taking ability: 
highest equal
 
 
 (2) first discard in a particular suit: attitude
 
 
 (3) second discard in a particular suit: count
 
 
 (4) discard relating to a different suit: suit-preference
 
 
 (E) When splitting honors as second hand: king from ace-king; otherwise highest 
equal
 
 
 (F) Throughout the defense:
 
 
 (1) Special situations where count takes precedence: at trick one against a suit 
slam, after a king-lead
 
 
 (2) In general: unusual play shows unusual holding or requests unusual play
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