Big Club
- Systems using the 1 Club System include: Bangkok Club,
Italian Blue Club, Canary Club, Carrot Club, French Club, Little Roman, Marmic, Orange Club,
Precision, Relay, Roman System, Roth Club, Simplified Club, Trefle Squeeze,
Vanderbilt, Vienna.
The
following methods are used by many Precision players - Note: all
artificial bids are alertable
See below for other methods.
Also see
Precision/Big Club Books, Alpha
Cuebid , Beta Cuebid,
Trump Asking Bid,
Control Asking Bid,
Suit Asking Bid,
Delta Asking Bid.
Illustrative Precision system based on the book "Precision
Today":
Opening Bids |
1C |
16+ HCP or a very good 15 HCP hand. |
1D |
11-15 HCP with 2+ Diamonds |
1H/S |
11-15 HCP with 5+ suit |
1N |
10-12, 11-14, 13-15 HCP (various opening ranges
are in use) |
2C |
11-15 HCP with 6+ Clubs maybe with 4-5
card major (simplified method) |
2D |
11-15 HCP with a three suited hand with
shortness in Diamonds |
2H/S |
5-10 HCP with 6+ cards in major suit (preemptive weak 2) |
2N |
22-23 HCP, balanced (standard);
optionally Unusual Notrump - weak with long minors |
3C+ |
Same as other systems - preemptive at 3 level, Gambling
3N, NAMYATS |
1N Opener: 10 12
points (1st, 2nd, and3rd seat)
(treatments vary with other Notrump
ranges) |
1N 2D |
|
1N 2C;
any 2N |
Game invitational, denies
a 4 card major |
1N 2N; |
Game invitational, denies
a 4 card major |
1N 2C;
2D 2H |
Crawling Stayman to play
or correct to 2S; Garbage Stayman too. |
1N 2H/S/3C/D |
To play |
1N 3H/S |
Game forcing, 5er;
Opener chooses 3NT or 4H/S |
1N (X) P |
To play; may be 9-13 HCP |
1N (X) XX |
One suited hand (Moscow
Escape), opener puppets to 2C, responder Passes or bids suit
if required |
1N - (X) 2C/D/H |
Responder has support for
suit and higher suit (Moscow Escape), opener Passes or bids lowest
reasonable suit |
1N (X) 2N |
Unusual Notrump for the
minors (Lebensohl "off") |
1N - 2C/D;
2x - 3y |
New suit at 3 level shows
6+ card suit.
Invitational if responder began with 2C
Game forcing (Slam try) if responder began with 2D |
1N (any) 2x |
To play |
1N (any) X |
Takeout Lebensohl (some
play standard penalty treatment) |
1N (2x) 3x |
Stayman without stopper
(not Western Cuebid) |
2D Opening: 11-15
points, Diamond shortage |
2D 2H/S/3C |
To play, 0-11 |
2D 2N |
Query asking; have 11 HCP+
with shortness to ask. |
2D 2N;
3C |
3=4=1=5
(aid: 1st step black 3C = only 3S) |
2D 2N;
3D |
4=3=1=5
(aid: 2nd step red 3D = only 3H) |
2D 2N;
3H |
4=4=1=4 with 11-13 points
(aid: 3rd step = weak) |
2D 2N;
3S |
4=4=1=4 with 14-15 points
(aid: 4th step = strong) |
2D 2N;
3N |
4=4=1=4 with DA or DK
(aid: 3N = stopper) |
2D 2N;
4C |
4=4=0=5 with 11-13 points
(aid: 4C = no stopper, weak) |
2D 2N;
4D |
4=4=0=5 with 14-15 points
(aid: 4D = no stopper, strong) |
2D 3H/S |
Responder sets Game
Force, 5+ H/S |
2C Opening: 11-15 points, 6+
Clubs (no 5 card major) |
2C 2D |
Waiting/query; asks
Opener for a 4 card major
2C2D; 2H/S=4 & 11-13, 2N=bal, 3C=Clubs, 3D=4D & 5C,
3H/S=4 & 14-15, 3N = Solid Clubs & 14-15 (3S/N non-std) |
2C 2H/S |
Invitational; must be 5er
in length and 11-13 TP |
2C 3H/S |
6+ pieces, game forcing,
14 + TP |
2C 2N |
Invitational |
2C 3C |
Competitive |
2C 3D |
Inviting 3 Notrump (no 4
card major, forcing to 4m) |
Responses to 1C |
1C 1D |
0-7 HCP |
1C 1H/S |
8+ distribution points and any 5
card suit
If playing asking bids,
TAB, reTAB, CAB, reCAB,
Alpha, Beta apply |
1C 1N |
8-13 HCP, balanced (5 in minor okay but not
major)
If playing asking bids,
CAB, reCAB, Alpha,
Beta apply |
1C 2C/D |
8+ distribution points and any 5
card suit (same as 1H/S response)
If playing asking bids,
TAB, reTAB, CAB, reCAB,
Alpha, Beta apply |
1C 2H/S |
4-6 HCP disciplined preemptive (no worse than
K J 10 9 x x).
If opener queries with 2N, responder shows shortage if possible |
1C 2N |
14+ HCP, balanced and 4+ controls
If playing asking bids,
Suit AB, CAB, reCAB,
Beta apply |
1C 3C
|
Black shortage, 1=4=4=4 or 4=4=4=1, < 4
controls (mostly < 12 HCP)
If opener asks by bidding 3D, Responder bids 3H=C or 3S=S
shortage
1C 3C; 3D 3H/N;
P/3N/4M to play, 4C asks controls (0-2, 3, 4
) |
1C 3D
|
Red shortage, 4=1=4=4 or 4=1=4=4, < 4
controls (mostly < 12 HCP)
If opener asks by bidding 3H, Responder bids 3S=D or 3N=H
shortage
1C 3D; 3H 3S/N;
4M to play, 4D asks controls (0-2, 3, 4
) |
1C 3H |
Spade shortage, 1=4=4=4, 12+ HCP and 4+ controls
If playing asking bids,
CAB, Beta apply |
1C 3S |
Club shortage, 4=4=4=1, 12+ HCP and 4+ controls
If playing asking bids,
CAB, Beta apply |
1C 3N |
Solid running 7 or 8 card suit (opener's right to
play in NT) |
1C 4C |
Diamond shortage, 4=4=1=4, 4+ controls and 12+ HCP
If playing asking bids,
CAB, Beta apply |
1C 4D |
Heart shortage, 4=1=4=4, 4+ controls and 12+ HCP
If playing asking bids,
CAB, Beta apply |
Auctions after 1C 1D (Negative Response) |
1C 1D
1H/S |
Usually 5+ card suit (could be 4=4=4=1 or
4=4=1=4), 5+ LTC
Non-forcing |
1C 1D
1N |
16-19 HCP, balanced
Non-forcing, responder
"systems on": Stayman, Jacoby, Texas, 4 Suit Transfers |
1C 1D
2C/D |
5+ card suit, 5+ Losing Trick Count
Non-forcing |
1C 1D
2H/S |
5+ card suit, 0-4 LTC (equivalent to 2C opener
in normal systems)
Forcing |
1C 1D
2N |
20-21 HCP, balanced
Non-forcing, responder "systems on":
Stayman, Jacoby,
Texas, 4 Suit Transfers |
1C 1D
3C/D |
6+ card suit, 0-3 LTC
Forcing |
1C 1D
3H/S |
6+ card suit, 0-3 LTC
Forcing |
1C 1D
3N |
24-26 HCP, balanced, responder "systems on":
Stayman, Jacoby,
Texas, 4 Suit Transfers |
1C 1D
4H/S |
8+ card suit, above NAMYATS 4C/D opener |
Auctions after 1C 1D; 1H (non-forcing) |
0-3 Dist Pts |
Pass |
4-5 Dist Pts |
Raise denomination (suit or Notrump), or bid
Spades with 4+ |
6-7 Dist Pts |
Jump raise denomination (suit or Notrump) |
6-7 Dist Pts |
5+ and no support, bid new suit |
Auctions after 1C 1D; 1N (non-forcing 16-19
HCP) |
1C 1D
1N 2D/H |
0-6 Dist Pts, transfer and Pass (unless
opener super-accepts) |
1C 1D;
1N 2S;
3C 1C - 1D;
1N - 2N;
3D |
Four Suit Transfers (stronger hand plays), otherwise use 2C to invite
|
1C 1D
1N 2S |
Stayman with 6-7 HCP, however responder
may not have a 4 card major; opener responses:
2D = 16-17 and no major
2H/S = 16-17 with major (up the line)
2N = 18-19 "bad" and no major
3C = 18-19 with major/s, responder puppets to 3D, opener shows major
3D = 18-19 "good" with no major, responder normally bids 3N |
Jackson-Kokish Relay |
An alternative opener Notrump bidding response,
conserving bidding space and allows other uses for opener's 2N
opening bid (as Unusual Notrump)
1C - 1D;
1H - 1S;
1N |
After responder's 1D negative response, opener's
1H forces responder to bid 1S. Using this approach,
opener's 1N second rebid shows 19-21 points |
|
|
1C - 1D;
1N |
Opener's direct 1N rebid continues to shows 16-18
points |
|
|
1C - 1D;
1H - 1S;
2N |
Opener's 2N rebid after relay shows 25-27 points |
|
|
1C - 1D;
2N |
Opener's 2N direct rebid shows 22-24 points |
Note: some players use other different treatments |
1C Positive Response; Opener Rebids
(all game forcing) |
1C 1H/S
1N |
16-19 HCP, balanced and no support
If playing asking bids, Beta responses |
1N 2C/D
2N |
16-19 HCP, balanced and no support
If playing asking bids, Beta responses |
1C 1H/S
2N |
20-21 or 24+ HCP ("Good-bad"), balanced and no support
If playing asking bids, Delta responses |
1C 2C/D
3N |
20-21 or 24+ HCP ("Good-bad"), balanced and no support
If playing asking bids, Delta responses |
1C - 1H/S/2C/D
Non NT - Alpha |
Alpha Cuebid (Support Asking Bids),
off when responder bid is above 2D. Steps based on controls:
1st = 0-3 controls and J x x or less
2nd = 4+ controls and J x x or less
3rd = 0-3 controls and Q x x or above
4th = 4+ controls and Q x x or above
5th = 4+ controls and Q x x x or above
(some play jump responses show 0-1 trump support for opener and either 5-5
or longer 2 suited hand or broken 7+ card suit if rebid |
1C 1H/S
2H/S - TAB |
Trump Asking
Bid (TAB) - Steps based on trump length & honors:
1st = 5+ trump with 0 of top 3 (AKQ)
2nd = 5+ trump with 1 of top 3
3rd = 5+ trump with 2 of top 3
4th = 6+ trump with 1 of top 3
5th = 6+ trump with 2 of top 3
6th = 5+ trump with AKQ
Repeat TABs also possible to show specific honors
If playing asking bids, opener may TAB after Alpha response |
Note CABs
are only on after TABs
|
1C 1H/S;
2H/S any;
New Suit < 5C |
Control Asking
Bid (CAB) about new suit. Steps based on controls:
Note - others reverse responses (slow shows)
1st = No controls, J x x or worse
2nd = 3rd round control, Q or xx
3rd = 2nd round control, K or x
4th = 1st round control, A or void
5th = AK or AQ
Repeat CAB asks shortage/strength (1st = short, 2nd =
honor/s) If playing asking bids, CABs on after TAB,
Alpha, or Unusual Positive |
1C 1H/S;
2H/S any;
New Suit 5C+ |
Compressed Control Asking Bids (CAB) about new
suit. Steps based on controls:
Note - others reverse responses (slow shows)
1st = No controls, J x x or worse
2nd = 2nd round control, K or x
3rd = 1st round control, A or void |
1C 2C/D |
Same treatment as majors described above |
Optional Beta Asking Bids, used when partners do not have a suit fit
|
1C - 1N;
2N - Beta 1C - 3D;
3H - 3S;
4C - Beta 1C - 4C;
4D - Beta |
Beta Cuebid, responder rebids show
controls: 1st = 0-2 controls (or 4 if prior Unusual Positive)
2nd = 3 controls (or 5 if prior Unusual Positive)
3rd = 4 controls (or 6 if prior Unusual Positive)
4th = 5 controls (or 7 if prior Unusual Positive)
If playing Beta, on after TAB, Alpha, or Notrump response |
1C positive
New Suit |
Opener suit bid is Natural, 5+ card suit
If
playing Alpha Asking Bids, responder steps based on controls: 1st = 0-3
controls and J x x or less
2nd = 4+ controls and J x x or less
3rd = 0-3 controls and Q x x or above
4th = 4+ controls and Q x x or above
5th = 4+ controls and Q x x x or above
(some play jump responses show 0-1 trump support for opener and either 5-5
or longer 2 suited hand or broken 7+ card suit if rebid
|
1C 1N
2C |
Stayman, responder rebids: (transfer approach,
stronger hand plays)
FYI Stayman may only be shape-asking (not promising majors)
2D = 4H and 8-10 HCP (may have Spades)
2H = 4S and 8-10 HCP
2S = 8-10 HCP without 4 card major
2N = 11-13 HCP with 4333 shape
3C = 11-13 HCP with Clubs and another 4 card suit
3D = 11-13 HCP with 4 Diamonds and 4 Hearts
3H = 11-13 HCP with 4 Hearts and 4 Spades
3S = 11-13 HCP with 4 Spades and 4 Diamonds
3N = 11-13 HCP and poor 5 card suit
Note Precision players have further rebids not described here |
1C 1N
2D/H/S |
Natural
(various Precision follow-up treatments: natural, Support or Suit AB) |
1C 1N
2N |
Artificial, shows 5+ Clubs (some Precision play
natural) |
1C 2N
3C |
Baron, bid 4 card up-the-line (some
Precision play SABs) |
1C 2N
3D/H/S 1C - 2N
3D/H/S - Suit AB |
5+ card suit natural
Suit Asking Bid: steps
showing trump support for opener:
1st = 2-3 trump, no
honors
2nd = Doubleton honor
3rd = Tripleton honor
4th = Doubleton, 2 honors
5th = Tripleton, 2 honors
6th = 4 trump |
1C positive
Jump Suit |
Natural, 5+ card suit, showing extra length and
values. If playing
Delta Asking Bids, responder
shows Aces: Lowest suit = Ace in named suit, may have
additional Aces
Skip suit = Possess Ace, missing Aces in skipped suit/s
Notrump = No Aces in suits skipped
Cheapest level trump suit = No Aces |
1C - positive;
... - ...;
Quantitative |
Jump Notrump bids by opener are Quantitative If playing Beta Asking Bids
followed by signoff attempt, responder may make Quantitative Notrump raise
as slam try |
Interference over 1C
(Mathe, two-suited systems: CRASH, DONT, SET-SCRew, etc) |
General
Approach
P = 0-4, 1D = 5-7. 1M = 8+, X = 5+ T/O, NT = 8-13 stoppers, Unusual versus
Unusual, XX = GF |
1C (X) P |
0-4 HCP |
1C (X) 1D |
5-7 HCP |
1C (X) XX |
Game Forcing, usually balanced |
1C (X) 1D |
5-7 HCP |
1C (X) 1N |
8-13 HCP and stoppers if Double
shows majors |
|
1C (1x) P |
0-4 HCP or a Trap Pass
Note if Trap Pass and opener Doubles, psyche overcaller will usually flee |
1C (1x) X |
5+ HCP or 5-8 unbalanced
1 round forcing unless opener rebids 1N |
1C - (1X) - 2x |
Game Forcing, no stopper (ala Western Cuebid) |
If opponents' 1N shows minors, use Unusual Versus Unusual type treatment
|
1C (1N) X |
Moderate HCP, ability to penalize at least 1
suit |
1C (1N) 2C/D |
5+ Hearts/Spades, game forcing |
1C (1N) 2H/S |
5+ Hearts/Spades, non-forcing |
|
1C (2x) X |
6-8 HCP, any shape (Responsive Double)
1 round forcing unless opener rebids 2N |
1C (2x) 2y |
5+ card suit, game forcing |
1C (2x) 2N |
8-10 or 14+ (good-bad) with stoppers |
1C (2x) 3N |
11-13 with stoppers |
|
1C (3x) X |
Game Forcing |
1C (3x) 3y |
5+ card suit, game forcing |
1C (3x) 3N |
8-11 HCP with stoppers |
|
1C (4x) X |
Cards (defensive values) |
|
1C (P) 1D (1H/S)
P |
16-18 HCP, balanced |
1C (P) 1D (1H/S)
X |
Takeout |
1C (P) 1D (1H/S)
1N |
17-19 HCP, stopper |
1C (P) 1D (1H/S)
2N |
20-21 HCP, stopper |
1C (P) 1D (1H/S)
2H/S |
19+ Dist. Pts., cuebid lacking stopper |
If opponents' 1N shows minors
|
1C (P) 1D (1N)
P |
16-18 HCP, balanced |
1C (P) 1D (1N)
X |
Penalty oriented |
1C (P) 1D (1N)
2C/D |
Hearts/Spades, extra values (Unusual Versus
Unusual)
Forcing 1 round |
1C (P) 1D (1N)
2H/S |
16-18 HCP, Hearts/Spades
Non-Forcing |
1C (P) 1D (1N)
2N |
Upper 1NT values, stoppers in minors |
1C (P) 1D (2N)
2C/D |
Hearts/Spades, extra values (Unusual Versus
Unusual)
Forcing 1 round |
If opponents' Double shows Diamonds
|
1C (P) 1D (X)
P |
16-18 HCP, balanced |
1C (P) 1D (1N)
1N |
17-18 HCP, Diamond stopper |
1C (P) 1D (1N)
2C/D/H/S, etc |
Precision systems on, ignore opponents
Double |
1C (P) 1D (2x)
P |
16-18 HCP, balanced |
1C (P) 1D (2x)
any |
18+ HCP |
Opener Doubles
general approach
|
1C (2x) X (3x)
X |
Takeout |
3rd Double |
Penalty |
2nd Double |
Penalty if responders Double was Penalty |
|
1C (P) 1D (1H/S)
P |
16-18 HCP, balanced |
1C (P) 1D (1H/S)
X |
Takeout |
1C (P) 1D (1H/S)
1N |
17-19 HCP, stopper |
1C (P) 1D (1H/S)
2N |
20-21 HCP, stopper |
1C (P) 1D (1H/S)
2H/S |
19+ Dist. Pts., cuebid lacking stopper |
PRECISION BIDDING IN BRIDGE
Courtesy of Mark London
Notes: * means not specified in simplified version.
# means specified in simplified version.
@ means specified in Goren's version.
! means not specified in Goren's version.
Count distribution points only
when supporting partners suit.
A = 2 controls,
K = 1 control
1. 1C: 16 or more, 15 with 5-5 or 14 with 6-5
Responses:
a) NEGATIVE: 1D: 0-7 or (* Impossible
negative(4441) 8 pts)
1) 1NT: 16-18 balanced
Pass: 0-6 balanced
2C: 6-7 stayman
! 2D: No major 16-17
! 2NT: No major 18
2D/2H/2S: 0-5 unbalanced, signoff
Jump to 3 of a suit: Impossible negative,
singleton in suit
bid
2) 2NT: 19-21 balanced
3C: stayman or Impossible negative
3H/3S: 5 carder, forcing
3NT: sign off
4 of a suit: natural, long suit
5 of a minor: game, signoff
3) 3NT: 24-26 (#25-27)
4) Jump in a suit: 22, good 5 carder suit or freak hand with
9 winner. With 4441 bid lowest suit.
# Treat like strong 2 bid, min NT = negative
response,
# raise shows some values.
min NT: 0-3 doubleton support
raise: 0-3, 3 card support
New suit: 4-7 min 4 carder (avoid with weak suit)
Jump raise: 4-7, 3 carder support
Jump new suit: Impossible negative
Jump NT: Impossible Negative in opener's suit
5) Non Jump in suit bid: 5 carder minor or 4 carder major.
With both, bid 4 card major unless very weak.
Pass: 0-4, 2 card support
Raise: 2-4, 3 card support
min NT: 5-7, no 5 carder
new suit: 5-7, 5 carder
Jump Raise: 5-7 4 card support
Jump new suit: Impossible negative
Jump NT: Impossible Negative in opener's suit
* b) CONSTRUCTIVE: 2H/2S: 4-7, 6 carder with 1 top honor
7 carder with J
* c) CONSTRUCTIVE: 3C/3D/3H/3S: 4-7, 7 carder or J to 8
After a CONSTRUCTIVE response
Pass: No chance of game
Game: sign off
2NT: suit fitting. asking for
singleton
Rebid: no singleton
New suit: singleton
New suit: Forcing
Raise: 3 card support
new suit: 2 card or less, side values in suit bid
Rebid: minimum, no 3 card support
3NT: maximum, no 3 card support
Raise: Inviting
Pass: minimum
Game: maximum
d) POSITIVE: 1H/1S/2C/2D: 8 points, 5 carder.
With 11 points or more
and at least 4 controls, jump at your next response
(unless
you have a balanced hand and would go past 3NT).
Raise: TAB (see below) (#3+ card support min)
New suit: 5 card+
Responder bids as follows with 8-10 pts or 0-3 controls
raise: 3+ card support
New suit: 4+ cards, denies support
NT: denies support or good need suit
rebid suit: 6+ cards, prefer rebidding a major suit
to bidding or raising a minor suit
With 11+ pts and 4+ controls responder bids
similarly,
but with a jump, but not if bid passes 3NT.
NT response: no 5 card suit (unless weak minor)
@ 2C: exactly 8 points, no unbid
4c or longer suit
New suit: 4+ cards
rebid suit: 6+ cards, prefer rebidding a major suit
to bidding or raising a minor suit
NT: Game forcing
Jump raise: 19-21 good support
Game: Signoff
New suit: Cue bid
Jump shift: Solid 6c or longer and 19+. May use AAB for
responses.
Raise: min
NT: min with some strength in all unbid suits
New suit: Cue bid
3NT: 16-18, no good 5+ card suit or 4c major, balanced
New suit: At least 5-5 distribution
4H/4S: 16, no good 5+ card suit, 3+ card support
e) POSITIVE: 1NT: 8-10 balanced
2C: Stayman
2D: no major
2H/2S: major
2D/2H/2S/3C: 5 carder suit
Raise: 3 card support
Show major or NT
2NT: invitational to
game
Pass: minimum
3NT: maximum
3NT: sign off, 17-18 pts, balanced
Jump in a suit: min 19, 6 carder semi solid suit
4NT: invitational to 6 NT
Pass: minimum
6NT: maximum
f) POSITIVE: 2NT: 11-13 balanced or more than 15
3C: stayman
With greater than 15, respond:
4C with 4c C
4D with 4c D, no 4c C
4H with 4c H, maybe 4c S
4S with 4c S, no 4c H
3D/3H/3S: 5 carder
3NT: sign off
4C: Gerber
g) POSITIVE: 3NT: 14-15 balanced
4C: modified stayman asking
responder to start bidding his
4 carder starting from lowest
# h) POSITIVE: 2H-3D Impossible negative(4441) 8 pts,
singleton in suit bid.
RESPONSES AFTER INTERVENTION
a) After Double by opponents:
Pass: 0-7 with 4+ card C
1D: 0-7 with 3 or less card C
Redouble: 8 pts, two 4 card
majors
Other calls: natural as without intervention
b) After an overcall up to 2S:
Pass: 0-4
double: 5-8 pts, no 5c suit
suit bid: 5-8 pts, 5c suit
jump suit bid: 5-8 pts, 6c+
suit
min NT: 9+, 5c+ suit, unbalanced
jump NT: 9-11 balanced, stopper in opponents suit
3NT over a 1 level overcall: 12-14, stopper in opponents suit
Cuebid: 9+ no good 5c suit, no stopper in opponents suit
NOTE: Many play 1NT over a 1 level overcall as normal 8-10 pt
balanced and stopper, and use cuebid instead.
b) After an overcall greater than 2S:
double: Penalty
3NT: 9-12, 1 good stopper
Suit: Good 5c+, probable game
Cuebid: Strong takeout
After a POSITIVE suit response,
Raise of that suit is TRUMP ASKING BID called
TAB.
No top 3 honors: 1st step, 5+ carder
1 top honor=2nd step 5 carder
2 top honor=3rd step, 5 carder
1 top honor=4th step, 6 carder
2 top honors=5th step, 6 carder
3 top honor=6th step, 5+ carder
Jump shift=19pts, semi solid 6 carder with max 1
top honor missing
this is ACE ASKING BID (AAB)
Cheapest NT: No top honor, no side Ace
single raise: top honor in openers suit,
no side Ace
New Suit: No top honor, Ace is sut bid
Jump in new suit: Top honor in openers
suit, side A in suit bid
Jump in NT: No top honor, 2 side Aces
Jump raise: Top honor, 2 side Aces
Ater opener has applied TAB or AAB, any suit bid
is CONTROL ASKING BID
(CAB).
1st step: 3 or more low cards (No
control)
2nd step: Doubleton or Q (3rd round
control)
3rd step: Singleton or K (2nd round
control)
4th step: void or Ace
(1st round control)
5th step: AK or AQ
(1st and 2nd round control)
Opener can then rebid the suit to find out if
control is honor or
ruffing. (Goren omits this, but it was in
original precision and is
included in other versions.) The replies
are:
1st step: ruffing
2nd step: honor
TAB and CAB after intervening bid by opponents:
1st step: Double
2nd step: Pass
3rd step: next higher bid .......
2. 1D: 11-15, min. 2 carder diamond (@ 4 cards).
With 11 HCP
don't bid with 4333 or 4432 without a major, or if strength
only in the short
suits.
a) Pass: 0-7 (although you might bid with a
max and long suit)
b) 1H/1S: 8-15, 4 carder. With both bid H
first, with both 5 carder S 1st
Bid 4 card major even if you have
longer minor.
11-13:
Raise with 4 card support
bid S 4 carder over H
Rebid 6 carder
1NT balanced
bid 4 or 5 carder C minor
14-15:
Jump raise with 4 card support
bid 4c+ good new suit above 2D
Jump rebid 6 carder
Jump to 3C with 5-5
Jump to 2NT
c) 1NT: 8-10 balanced
d) 2NT: 16+ balanced (# 11-13 balanced)
responses:
3C unbalanced min
3D asks to show 4c major
3D balanced max
3NT balanced min
new suit unbalanced max
e) 3NT: 14-15 balance, 4 card major (#
14-16)
f) 2C: 11, C suit, no 4 card major
Opener to show point range and stopper in Major
suits
11-13
14-15
NO stopper
2D
3C
H stopper 2H
3H
S stopper 2S
3S
H,S stopper 2NT
3NT
g) 2D: * 11-15, 4 card support, no major
Opener to show point range
and stopper in Major suits same
as above except 3D at 11-13
no stopper
# 8-10, 4 card support, no major
h) Jump in a new suit, 16+ 4 card majo5
carder good suit
1) raise: min 3 carder support
2) 3NT: min balanced, 2 card support
3) New suit or 3D: min
unbalanced, max doubleton support
4) 2NT: maximum balanced
3NT: balanced minimum
3C: unbalanced minimum
3D: balanced maximum
new suit: unbalanced max
i) 3D: * Pre-emptive, 5 card support
# 11-13, 4+ card support
RESPONSES AFTER INTERVENTION
Double:
Redouble: 11 or more
Other: natural as without intervention
Overcall:
Double at 2 level: one 4 card major
Double at 3 level: for penalties
Cue Bid: min 11, opener bids good 4c side suit
3. 1H/1S: 11-15 5 carder. Bid longer minor first unless weak hand.
Note: Goren specifies that game try bids are help asking bids in
precision, i.e. looking for support in that suit. More common is
game tries showing long suit, although they are very similar.
RESPONSES (NO INTERVENTION)
a) Pass: 0-7 no game, poor support
b) Single raise: 8-10, 3 card support
1) pass with minimum
2) new suit with max
c) Jump Raise: 11-13, 3 carder support (# Qxx or
better)
d) Triple Raise: max 10 points, 14-15 with
distribution, 4 carder
e) Double Jump in new suit: 11-15, 4 card support
void or singleton in suit
f) New suit without jump: 1S over 1H 8-15, 2
level response requires
11 (less with very good suit). 2H over 1S shows at least 5
cards.
Opener to show 11-13 or 14-15
11-13: (#11-14)
1) raise 3 card support
2) Rebid 6 carder
3) min NT 5332
4) bid new suit, 4 carder at 2 level
5) Rebid 5 card suit
After any of the above, only the following bids by responder
are forcing:
1) Jump in new suit
2) new suit at 3 level
3) new suit after 2/1 response
4) Jump raise of opener's suits after 2/1
14-15: (#good 14 - 15)
1) Jump Responders major with 3 card suport
2) Jump in own good 6 carder
3) new suit (good, at least KQxx) at 3 level
4) Jump to 3NT
5) Raise Responders minor to 3 level with 3 card support
g) 1NT: 8-15 forcing, no good suit, no support
1) 11-13: Rebid own suit
Bid 2nd lower 4 carder
3 carder minor if necessary
2) 14-15: Bid 2nd higher suit at 2 level
raise to 2NT
Bid new good suit at 3 level
Jump rebid own 6 carder
h) 3NT: 14-15 points, good 3 card support (#
14-16, denies 3 card support)
i) Jump in new suit: 16 with good 5 carder
1) raise with 3
carder
2) poor support min NT
3) show good 4 carder with unbalanced
hand
4) rebid 6 carder
j) Jump to 2NT: 16 points, 3 card support, no
good 5 carder
(# 11-13 points, denies 3 card support)
RESPONSES AFTER INTERVENTION
a) After Double by opponents:
1) raise to 2,3,4: max 7 pts, preemptive
2) 1NT: 8-10, min 3 card support
3) 2NT: 11-13, min 3 card support
4) Redouble: 11 or more
5) Other calls: natural as without intervention
b) After an overcall
1) Raises=natural as without intervention
2) 1NT: 8-10, 1 stopper
3) 2NT: 11-12, 1 stopper
4) Cuebid: 11 points, good
support
5) Double: holding 2nd 4 carder major
6) Other calls: natural as without intervention
4. 1NT: 13-15 balanced, may have 5 card minor
! Bid 1D with a bad 13-14 and Vulnerable
vs. Non-vulnerable or 3rd seat Vulnerable
! Bid 1D with both majors to make it easier
to find a low level 4-4
! fit in a major, as if 1NT-2C-2H-2NT, you
will be forced to bid
! S at the 3 level. Also, then the
sequence 1NT-2C-2major-3minor can
! be bid as an invite to 3NT with a long
minor without a 4 card major,
! as opener will not return to the other
major thinking you have it.
RESPONSES (NO INTERVENTION)
a) Pass: 0-9 balanced
b) 2C: non-forcing stayman 8-11 or weak hand and
short in C.
(# 10-11 or weak with long C, next bid 3C)
1) 2D: no major
2) 2H: H major (@ maybe S, see above)
3) 2S: S major
! A suit rebid by responder
now shows at least 5
! cards. A minor suit rebid
usually shows at least 6
! and does not guarantee a 4 card
major, invite to 3NT.
c) 2D: 12 forcing stayman
1) show 4 card major, H first.
! 2NT asks to show 4+ card minor,
or bid 3NT if none
2) 5 card minor
3) 2NT
! 3C asks to show shape:
! 3D=3343, 3H=2344, 3S=3244,
3NT=3334
d) 2H/2S/3C/3D: signoff, long suit no game
e) 3H/3S: 13, 5 carder.
! With 17 and minor suit strength bid
2D first to
! investigate minor suit slam if
opener has 5 card suit
1) 3NT: max doubleton support
2) Raise: 3 card support min hand
3) Cuebid: 3 card support, max hand
f) 2NT: 10-11 balanced
g) 3NT: 12-17 balanced
h) 4NT: 18-19 balanced
i) 6NT: min 20, balanced
j) 4C: Gerber Ace asking
RESPONSES AFTER INTERVENTION
After Double:
Pass: asks opener to rescue himself
Redouble: 8 or more (@ 10)
2 level bid: 0-7 signoff (# 2C = stayman)
After Overcall:
Double: penalties
suit: sign off
cuebid: Game force Stayman
3H/3S: 5 card, game force
5. 2C: 11-15 6 cards or very good 5 cards with other 4 card suit
(except with
singleton/void D in which case bid 2D).
! With a bad 6 carder, bid 1NT with 13-15 pts and
3-2-2 and stoppers in
! other suits. With a bad 6 carder, 3D, and
2-2 in majors, bid 1D.
! Don't bid a bad 6 carder otherwise unless you
have < 2D.
RESPONSES (NO INTERVENTION)
a) Pass: 0-7
b) 2D: 11 pts, usually looking for 4-4
major fit, can be bid with less
points with C support and/or strength in the major.
11-13:
2H/2S: side suit 4 or 5 carder
2NT: 6 carder C, 2 side suits stopped
3D: stoppers in suits
3H: H and D stopped
3S: S and D stopped
3NT: H and S stopped
3C: 6 carder C, 1 side suit stopped
3D: stopper in suit
3H: H stopped
3S S stopped
3NT: D stopped
3D: 6 carder C, 5 carder D
14-15:
3H/3S: side suit
3NT: solid 6 carder C, no 4c major
4C: Broken 6 carder suit, highly unbalanced
c) 2H/2S: 8-10, 5 carder suit, not
forcing
3C: Signoff
raise: invite
2NT: invite, poor support
d) 2NT: 11-12 balanced no major (# 11-13)
pass or 3C: minimum
3NT or new suit: Maximum
f) 3C: 8-10 points, 3 card support,
no 5 card major, not forcing
Pass: 11-13
3NT: 14-15
g) 3D/3H/3S: 14 pts, 5 carder
11-13: Raise with 3 card support or 3NT
14-15: Cue bid Ace in the cheapest suit
h) 3NT: 14-16 balanced
RESPONSES AFTER INTERVENTION
a) After Double:
Redouble: 11 pts, penalize later
Other calls: as without intervention
b) After overcall at 2 level:
Double: No penalties, opener to bid major suit if any
@
2NT: conventional, in replacement of original 2D relay
11-13: 3C
14-15: Cuebid in opponents
suit, stopper
second suit: natural
c) After overcall at 3 level:
Double: for penalties
Other calls: natural
6. 2D: 11-14, distribution: 4414 4405 3415 or 4315
Responder should ignore strength in D suit
(except for A) unless planning to
play in NT. Opener should discount
singleton K or Q of D when opening with 11-12.
a) Pass: 0-10, 6 carder diamonds
b) 2H/2S/3C: 0-7 sign off
c) 3D; 11-13, semisolid 6 carder D
d) 3NT: 11-13, solid 6 carder D suit
e) 3H/3S: 5-7 points, 5 carder suit, no wasted value in D
Pass: minimum
4H/4S: maximum, void in D
f) 2NT: 8 points, opener to define
his hand
3C: 3-4-1-5
3D: opener to define his hand
3H: minimum
3S: maximum
3D: 4-3-1-5
3H: opener to define his hand
3S: minimum
3NT: maximum
3H: 11-13, 4-4-1-4
3S: 14-15, 4-4-1-4
3NT: 14-15, 4-4-1-4 (D=K or A)
4C: 11-13 4-4-0-5
4D: 14-15 4-4-0-5
g) game: Signoff
! RESPONSES AFTER INTERVENTION
a) After Major Overcall:
X: Penalty. Openers bids 3NT with 3 cards in suit, else pass
b) After X showing D:
XX: negative, 11 pts, game forcing
c) After D Overcall:
X: Penalty
New suit: not forcing
Cue bid: looking for controls
d) After X showing values:
XX: Long D suit
2H/S: weak hand, 4+ carder
If responder and RHO passes, opener bids:
XX: shows 4414
2H: 3415
2S: 4315
3C: 4405 min
3D: 4405 max
e) After pass through 3C response followed by an overcall,
opener must pass since partner's strength unknown.
f) After 2NT Response followed by a Major overcall
Pass with 3c C
X with 4c C
g) After 2NT Response followed by a D overcall
Pass: 4144
X: 4405
Major: shows 4 cards.
7. 2H/2S: 8-10 good 6 carder (# 5-10)
Avoid with a 4c other major.
a) Pass: no game, no fit
b) Raise to 3 or 4: sign off
c) New suit: forcing
Raise: 3 card support
rebid own suit: forcing
d) 2NT: conventinal
opener bids suit with singleton or void
Rebid own suit
8. 2NT:22-23 balanced
Pass: 0-3 balanced
3C: 3 pts, stayman
3D: Jacoby transfer to 3H holding minimum 5 carder
3H: Jacoby transfer to 3S holding
minimum 5 carder
After transfer is accepted, responder can then bid:
3NT: opener chooses between 3NT and 4H
Game in major: 6 carder
new suit: cuebid and slam try
3NT: signoff, 4 points, no major, balanced
4C: Gerber Ace asking bid
4NT: Invitational to 6NT, 10 pts, no major
9. 3C/3D/3H/3S: 6-10, little side strength, penalty not more than 500 if
doubled
Responder is master and bids according to
his holding and
vulnerability as opener has already
declared his winners
10. 3NT: 27-29 balanced
----------------------------------------------------------------------------
Goren recommends the following for defensive bidding, but it is not an
essential part of Precision, so any overcall system can be used.
DEFENSIVE BIDDING AFTER SUIT OPENING
a) Simple suit Overcall: 11-15 pts, 5 carder, at least KQ
b) Jump suit overcall: Preemptive like original
c) 1NT: balanced 16-18 At least 1 stopper
2C: non-forcing stayman
2D:/2H/2S: signoff
2NT/3NT: natural
Jump in new suit
below game: natural and forcing
d) Double: 13 pts, support in all other suits
suit: 0-7 pts
jump suit: 8-10 non forcing
1NT: 8-10 balanced, 1 stopper
Pass: solid 5 carder trump with KQJ10 or
better asking
partner to lead trumps
f) Cuebid: 14 pts, two suiter 5-5
if responder does not bid one of the two
suits, again cuebid
DEFENSIVE BIDDING AFTER 1NT opening
a) Double: balanced, same strength as openers NT
b) 2C: 5-5 minors
c) 2D: 5-5 majors
d) 2H/2S: natural, very good 6 carder suit
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