Forcing the opponent to discard a card
which might otherwise become a winner. In preparation for the squeeze, the
declarer typically must "rectify the count"
and hold threat (menace) cards. See
Details
Disrupt communication
through repeated suit plays |
Lower level contracts often
involve a squeeze endplay; persisting on first lead suit may break
communications. |
Disrupt communication by
attacking entries |
Particularly in 3 Notrump
game contracts, throwing the dummy in the lead may prohibit
establishment of a long suit. |
Disrupt count
rectification by ducking |
At 5 and 6 level contracts
when declarer must forfeit the lead to establish a squeeze, the
controlling defender should consider ducking the offered trick with
other side suit honors. In addition to possibly breaking the
squeeze, the order and timing of the squeeze may require additional
declarer guesswork. |
Discarding throw in
cards |
At game through slam
contracts when holding squeeze cards, consider pitching a King when
partner is known to hold a Queen in order to break a subsequent squeeze
|
Underleading a winner |
When opponent holds
threatening secondary honors as Q J x [x] (coup cards), the
stronger partner with length in the suit may consider underleading early
on, provided partner can ruff a long suit. |
Maintain 4 card side
suit |
Particularly in slam
contracts, the honorless partner should keep 4+ card side suits to
ensure declarer does not establish a lackluster 4-3 card side suit. |
Falsecarding to confuse
declarer |
Pitching an intermediate
honor may lead the declarer to mis-guess honor placement or suit length (Rule
of Restricted Choice) |